Holy crap this looks so amazing! You did a great job of
interpreting it into 3d. Looking back at the concept i have to say i really
messed up the functionality of the gun in lots of the areas and some
transitions look really terrible like between the 6 sided nut and the grip.
On a side note the name "Machtgewehr 40.4" given by the concept artist is total nonsense. That translates to "Might Rifle" and sounds very stupid. Also the designation of the original weapon, STG-44 (or MP44 as it was called to decieve Hitler to be a MP as he initially didnt agree to build an AR) comes from the year, 1944. So having 40.4 makes no sense, as there is no year 1940.4. Also it would be earlier in time, while it is clearly more futuristic, so id suggest STG-48 or something like that if you decide to name it.
The idea behind the name was roughly that the nazis in the
Wolfenstein: new order universe are very arrogant, narcissistic and to display
their power/insanity/hubris they name the gun machtgehwer instead of opting for
a more functional name. The numbers are from combining the STG-44 and the MP-40, I think
I was also trying to be funny making a reference to error 404 but thinking
about it now it probably wasn’t the best idea. I should have probably gone with
STG.
You can always add more blue to some of the metal up front like on the barrel and accent some parts by turning them into steel. A steel ejection port would look sexy even if it deviates from the original concept.
Hey all, I was waiting to add some more stuff before I responded but I've been tackling a pretty large project at work and haven't gotten the time I wanted to put into this project.
Anyways,
@Stopete - Thank you!! I thought the concept as a whole was super badass and it was a fun challenge to make it work functionally. It's something that comes up many times at work so this was a nice exercise.
@dlinzp - Base materials were created in Substance Designer and I used Substance Painter to add layers of wear and other stuff. I really plan on doing a breakdown once I hit the quality bar I'm looking for. I can't promise that will be soon but this project will be finished eventually!!
@JoshuaG - I will post up some breakdowns of my methods once I wrap up this project.
Again, sorry for the lack of updates!! Hopefully I will find some time in the upcoming weeks to really polish these textures and get something nice out.
I've actually re-done the base steel again since the last post but I'm waiting till some more textures are finished to post an update. I feel like I like what I do and then look at it the next day and see something that needs to be tweaked -_-. Oh well, part of the fun of personal work with no tight deadlines
For that area 1. I started with a stainless steel normal map. 2. I converted the normal map to height and played with the levels in photoshop so that the indents were white and the rest was black. 3. I loaded the normal map and black and white layers into Painter and used it as a fill layer 4. I did a subtraction on the diffuse/gloss/spec with the black and white mask created in step #2 and set it to maybe 5%-10% in order to play with the light a bit in addition to the normal map overlaying. 5. To finish, I applied a slight blur filter to the fill layer in order to make it appear less perfect.
Replies
Holy crap this looks so amazing! You did a great job of interpreting it into 3d. Looking back at the concept i have to say i really messed up the functionality of the gun in lots of the areas and some transitions look really terrible like between the 6 sided nut and the grip.
Will be fun watching this unfold
The idea behind the name was roughly that the nazis in the Wolfenstein: new order universe are very arrogant, narcissistic and to display their power/insanity/hubris they name the gun machtgehwer instead of opting for a more functional name. The numbers are from combining the STG-44 and the MP-40, I think I was also trying to be funny making a reference to error 404 but thinking about it now it probably wasn’t the best idea. I should have probably gone with STG.
Anyways,
@Stopete - Thank you!! I thought the concept as a whole was super badass and it was a fun challenge to make it work functionally. It's something that comes up many times at work so this was a nice exercise.
@dlinzp - Base materials were created in Substance Designer and I used Substance Painter to add layers of wear and other stuff. I really plan on doing a breakdown once I hit the quality bar I'm looking for. I can't promise that will be soon but this project will be finished eventually!!
@JoshuaG - I will post up some breakdowns of my methods once I wrap up this project.
Again, sorry for the lack of updates!! Hopefully I will find some time in the upcoming weeks to really polish these textures and get something nice out.
I've actually re-done the base steel again since the last post but I'm waiting till some more textures are finished to post an update. I feel like I like what I do and then look at it the next day and see something that needs to be tweaked -_-. Oh well, part of the fun of personal work with no tight deadlines
I would like to ask you something: how did you manage to get this kind of result, as marked here?
Is that normal map only or there are some more obscure methods in getting that sort of "machined" metal?
Thanks!
https://www.artstation.com/artwork/qEY2z
For that area
1. I started with a stainless steel normal map.
2. I converted the normal map to height and played with the levels in photoshop so that the indents were white and the rest was black.
3. I loaded the normal map and black and white layers into Painter and used it as a fill layer
4. I did a subtraction on the diffuse/gloss/spec with the black and white mask created in step #2 and set it to maybe 5%-10% in order to play with the light a bit in addition to the normal map overlaying.
5. To finish, I applied a slight blur filter to the fill layer in order to make it appear less perfect.
I hope this helps!
It definetly helped, thanks a lot for your time!