Item Workshop Tool: SMD file support has been discontinued for workshop models and animations — existing SMD submissions can be processed, but new submissions must use either FBX or DMX file formats
Item Workshop Tool: SMD file support has been discontinued for workshop models and animations — existing SMD submissions can be processed, but new submissions must use either FBX or DMX file formats
so i give up search app for export smd and dmx anymore -_-
Finally finished this set that I've been working on for...well checking the first save date it has been more than a YEAR! Time flies when your having "fun"
Hey, folks. Long time no see. Got a quick concept for my long-awaited hero, Bane. Gonna use it as a study and do the whole thing myself, so expected time of it's arrival is around summer. c:
Name is Boogeyman's... something... something epic.
Hey, folks. Long time no see. Got a quick concept for my long-awaited hero, Bane. Gonna use it as a study and do the whole thing myself, so expected time of it's arrival is around summer. c:
Name is Boogeyman's... something... something epic.
It's interesting, But a little bit like faceless void.
My tool to create Dota assets in few minutes evolve! You can now generate a stylized weapon from your artwork, paint with an innovative tool, each color is an ID and is bind to a gradient map. You can also composite your image in one node. And it will like before bake all your maps, save them and generate your lods. Download: http://linko.projects.free.fr/dblender.zip
Coming to bring you some new tools to make the creation of Dota assets even faster. Dark Blender is the fastest tool for game asset creation, previously i presented his scripts to generate a game asset from your sculpture in one single click at the desired polycount, all your lods, bake all your maps and easier texture creation and a compositing in one click, new tools for base mesh creation, ability to convert a Dota artwork into a 3D mesh. And the low poly will envelop your high poly, there is no waste of tris or uv space! But i have new things for you:
The Game Asset Generator is now 10 times faster ! It will also support weather effect and give you an high quality Dota texture in few clicks! Thereis now a tons of gradient maps that supports a lot of material type ready to be used. Now the auto UV mapping avoid overlapping, seams while keeping chunks, symmetry and texel optimisation. I have made a set of nodes to create an hand painted effect that fits the Dota style by using a texture dilation and difference node (to create white lines) then a screen mix to add the lines on top of the base texture.
Here is the result i get after launching the game asset generator and using the texture gradient, i even get grime effect that i can adjust with the new weather node, hand painted effect and color burn, takken me 1 minute from the high poly to the low poly textured and fully optimized:
You can now use vertex group to preserve areas, ideal for animated model. And that's not all you can now draw hair strips if you have the latest build of Blender 2.78! I will provide hair presets soon!
You can also quickly draw pipes. See the tutorial of the previous version
Worked really hard to make this set to become true. Recreated animations for crossbow weapon for Clinkz, made custom materials with lava animation for horns to fit style of my set. Please check it in workshop, I really happy with fact that I finished it, and hope you like it:
+ standart version, with crossbow for back slot (p.s. I moved quiver to the hip part, Clinkz doesn't have any animations with pullig arrows, so I am free to experiment with quiver position)
Oh, and ALL work (except texturing) was done in Blender 3d, sculpting, retopology, UV mapping, baking...nice software, it can handle everything BLENDERWIPGIFTIME!
If you have any questions about blender, or how to use your custom model in game (valve removed -addon, so If you have similar case with me(custom animations etc), I will be happy to share my knowledge with you) Again, check my set in workshop) I will be really happy to see "thumbs up" http://steamcommunity.com/workshop/filedetails/?id=686828772
CELTHS LInk to that you posted to steam community page dont work for me
JOHNNYNAPALMSC after you will upload every item with editor you can select other items of existing sets or those you importer before with presing "Select Werables" button on the right side.
CELTHS LInk to that you posted to steam community page dont work for me
JOHNNYNAPALMSC after you will upload every item with editor you can select other items of existing sets or those you importer before with presing "Select Werables" button on the right side.
Hey guys I was wondering if number 2 would be allowed in workshop? It's using the vanguard design, so I am not sure if it's not considered plagiarism or something like that.
Vanguard design? Did you mean the vanguard item in dota? If yes, you have nothing to worry about because you can use whatever design from valve's property though.
Okay so before I submit my item, the effect looks just like I want it to, but after I submit it and put it in "wearables" with other items, it uses the stock particles, anyone has any idea what is going on?
Replies
http://steamcommunity.com/sharedfiles/filedetails/?id=647649260
- Added Tinker to the Item Workshop
- Added Bane to the Item Workshop
- Added Night Stalker to the Item Workshop
http://www.dota2.com/springcleaningCheck out more images here. Leave a like/ favourite/ comment if you like what you see- it would be greatly appreciated!
http://steamcommunity.com/sharedfiles/filedetails/?id=651617688
Finished another DOTA set with Ken Darmadi.
Please support us in the DOTA Workshop.
Zeus blue, turquoise and yellow (arcana) with some small white, green areas.
http://imgur.com/KWGOkES
Imho my zeus would be a terrible wraith king.
Inner Eye of the Golden Wind - Phantom Lancer
http://steamcommunity.com/sharedfiles/filedetails/?id=652969567
http://steamcommunity.com/sharedfiles/filedetails/?id=654265169
http://www.dota2.com/workshop/requirements/Bane
Got it thanks man
http://steamcommunity.com/workshop/filedetails/?id=655879793
http://steamcommunity.com/workshop/filedetails/?id=653965011
Download: http://linko.projects.free.fr/dblender.zip
http://blenderartists.org/forum/attachment.php?attachmentid=430396&stc=1
http://blenderartists.org/forum/attachment.php?attachmentid=429671&stc=1
http://blenderartists.org/forum/attachment.php?attachmentid=429353&stc=1
http://steamcommunity.com/workshop/filedetails/?id=663423148
Thank you very much!
http://steamcommunity.com/workshop/filedetails/?id=663612767
http://steamcommunity.com/workshop/filedetails/?id=667653935
http://steamcommunity.com/workshop/filedetails/?id=670218031
Please support us if you like it
http://steamcommunity.com/workshop/filedetails/?id=672691689
http://steamcommunity.com/workshop/filedetails/?id=672717429
Official topic: http://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creationDownload
(100 % free): http://linko.projects.free.fr/dblender.zip
Coming to bring you some new tools to make the creation of Dota assets even faster. Dark Blender is the fastest tool for game asset creation, previously i presented his scripts to generate a game asset from your sculpture in one single click at the desired polycount, all your lods, bake all your maps and easier texture creation and a compositing in one click, new tools for base mesh creation, ability to convert a Dota artwork into a 3D mesh. And the low poly will envelop your high poly, there is no waste of tris or uv space! But i have new things for you:
The Game Asset Generator is now 10 times faster ! It will also support weather effect and give you an high quality Dota texture in few clicks! Thereis now a tons of gradient maps that supports a lot of material type ready to be used. Now the auto UV mapping avoid overlapping, seams while keeping chunks, symmetry and texel optimisation. I have made a set of nodes to create an hand painted effect that fits the Dota style by using a texture dilation and difference node (to create white lines) then a screen mix to add the lines on top of the base texture.
Here is the result i get after launching the game asset generator and using the texture gradient, i even get grime effect that i can adjust with the new weather node, hand painted effect and color burn, takken me 1 minute from the high poly to the low poly textured and fully optimized:
You can now use vertex group to preserve areas, ideal for animated model.
And that's not all you can now draw hair strips if you have the latest build of Blender 2.78! I will provide hair presets soon!
You can also quickly draw pipes.
See the tutorial of the previous version
My set for Axe. I hope you like it and please support me on dota workshop.
https://www.reddit.com/r/DotA2/comments/4hmxls/my_necrophos_set_concept_vampire_counts_lord_for/
http://steamcommunity.com/workshop/filedetails/?id=681666351
http://steamcommunity.com/sharedfiles/filedetails/?id=683821071
http://steamcommunity.com/sharedfiles/filedetails/?id=686693519
Thanks
Recreated animations for crossbow weapon for Clinkz, made custom materials with lava animation for horns to fit style of my set. Please check it in workshop, I really happy with fact that I finished it, and hope you like it:
http://steamcommunity.com/workshop/filedetails/?id=686828772
+ standart version, with crossbow for back slot (p.s. I moved quiver to the hip part, Clinkz doesn't have any animations with pullig arrows, so I am free to experiment with quiver position)
Oh, and ALL work (except texturing) was done in Blender 3d, sculpting, retopology, UV mapping, baking...nice software, it can handle everything
BLENDERWIPGIFTIME!
If you have any questions about blender, or how to use your custom model in game (valve removed -addon, so If you have similar case with me(custom animations etc), I will be happy to share my knowledge with you)
Again, check my set in workshop) I will be really happy to see "thumbs up"
http://steamcommunity.com/workshop/filedetails/?id=686828772
model
JOHNNYNAPALMSC after you will upload every item with editor you can select other items of existing sets or those you importer before with presing "Select Werables" button on the right side.
JOHNNYNAPALMSC after you will upload every item with editor you can select other items of existing sets or those you importer before with presing "Select Werables" button on the right side.
http://steamcommunity.com/sharedfiles/filedetails/?id=690332608