@Paproch People so rarely come to polycount this days that I would be not suprised if @mihalceanu didnt see this thread at all. Also pyromancer is most obvious design for Lina. Basicly I dont think there is any other design for her in warhammer lore. Moreover I think this contest will have a lot duplicates. For example @Clyptic and @Robobobo did basicly the same Silencer sets.
Guys i'm not doing any accusations or drama Just pointing mihalceanu to warhammer thread which was made to avoid situations like this, because imo it's a waste of time and possibilities. But yes, Konras, you're right that this forum is almost dead.
@Paproch Yeah you're right, sorry if I sounded badly. This is waste of time for sure. At least for one of you, as for sure both of those sets cant get in. In my opinion you should finish your Lina. I would like to see next contest like this be held at polycount in same way as first Dota2 contest or recent CSGO one. With proper moderation and obligatory WIP threads. Best of luck for both of you!
I
have made a tool that convert your sculpture into an high quality game
asset in one click. You just have to select your high polys and set the
polycount of the different LoDs (yes it generates your LoDs) then you
run the script.
My tool will create a low poly at your desired
polycount that envelop your high poly, it will remove every
intersections to get the highest details possible and best UV Map. If a
mesh is at the X axis it will unfold automatically half of it to get the
highest texel density. It will then bake all your maps in 4k (ao, bent,
normal and save them, composite them to get a cavity map, specular map,
bump map, GI and dirt effect and import them in the 3D view, setup a
lighting and switch to painting mode. Every settings are tweakable you
have a large choice of option to change the texture ratio and scale. You
can plug in gradients i have made a gradient template node for that. I
have also added a node to quickly composite your image, invert the
colors, convert your normal map into a cavity map with an emboss setting
and a node to check if your texture is seamless.
Here is the result i get after straight after running the script on models i have downloaded:
That's not all, you have options to generate a sprite by keying the frame 1-2-3:
You can generate a billboard and also use CUDA to create your maps faster.
The normal map should be 24-bit. In Source 2, red channel is left; green is down; blue is up. If you aren't creating a custom normal map, use a flat normal color (128,128,255).
Hello guys,
I found it on Valve's guide.
I'm using Xnormal for baking normal map, what exactly red, gree, blue settings should I set up in the Xnormal setting when baking? Is it about X, Y, Z coordinates?
Hi guys, I'm currently looking for a long term partnership with a skilled 3d modeler to create dota 2 items, I have experience doing the whole process but I want to focus on design development, icon design and promo art. Here is my portfolio link https://victormelnicov.artstation.com Contact me if interested
Bored of spending countless hours to finish a set? Discover my Game Asset Generator tool, it will convert your game model into a game asset but now includes several premade mesh to help you make hair, stylized cracks, motifs, etc.
Here is the demonstration from the latest sculpt of alexkovalev1985, i have imported his Blender sculpture. His models has 1 000 000 tris, i just have to enter 2500 tris and press run script that's all. It will generate me the LoD 0 with the textures baked, composited (AO, top lighting, cavity, grayscale, sky light effect, tons of gradient for material effects and much more!) and remove every intersection ! All is done in one click. While the classic workflow would take several ours mine takes just the time to press a button. The generated UV Map now generate seams at were the meshes were intersecting. It also uses the cycles diffuse color to make a color map automatically.
Here is the result in one click (no artefact, the LP never goes higher than the selected polycount).
Hey guys, this time it's little be different, we create mug collection (on 3D) and Tie collection to keep style everytime! Hope you will like it haha, cheers
Hi guiz, adding custom particles is still done trough alien swarm sdk? I couldnt find any fresh tut on this subject and its hard to believe that with all these workshop tools it is still done in that archaic (2013) way.
Hey guys, i'm wondering if this is the good place to do this, but I'm a free-lance illustrator / concept artist and would love to work on some dota 2 stuff, I was wondering if I could propose my services here, working on a screen for a nice set would be fun. Let me know if one of you is interested in collaboration portfolio : https://www.artstation.com/amtz
It so happened... Windranger does not have so many interesting sets, of course apart from the new arcana, it is godlike! ... I have a more mundane set – Autumn Hawk and I would like to represent it. I hope you enjoy my work! I ask you to vote on Steam
Replies
drop a like : http://steamcommunity.com/sharedfiles/filedetails/?id=735078969
drop a like : http://steamcommunity.com/sharedfiles/filedetails/?id=707282823
thanks
http://polycount.com/discussion/169004/warhammer-comes-to-the-dota-2-workshop#latest
Download: http://linko.projects.free.fr/gametools.zip
Official thread: https://blenderartists.org/forum/showthread.php?383624-Dark-Blender-(Official-Thread)-optimized-for-sculpting-and-game-asset-creation
I have made a tool that convert your sculpture into an high quality game asset in one click. You just have to select your high polys and set the polycount of the different LoDs (yes it generates your LoDs) then you run the script.
My tool will create a low poly at your desired polycount that envelop your high poly, it will remove every intersections to get the highest details possible and best UV Map. If a mesh is at the X axis it will unfold automatically half of it to get the highest texel density. It will then bake all your maps in 4k (ao, bent, normal and save them, composite them to get a cavity map, specular map, bump map, GI and dirt effect and import them in the 3D view, setup a lighting and switch to painting mode. Every settings are tweakable you have a large choice of option to change the texture ratio and scale. You can plug in gradients i have made a gradient template node for that. I have also added a node to quickly composite your image, invert the colors, convert your normal map into a cavity map with an emboss setting and a node to check if your texture is seamless.
Here is the result i get after straight after running the script on models i have downloaded:
That's not all, you have options to generate a sprite by keying the frame 1-2-3:
You can generate a billboard and also use CUDA to create your maps faster.
Hello guys,
I found it on Valve's guide.
I'm using Xnormal for baking normal map, what exactly red, gree, blue settings should I set up in the Xnormal setting when baking? Is it about X, Y, Z coordinates?
Please help me.
Thanks in advanced,
i did a set for sniper this time:
http://steamcommunity.com/sharedfiles/filedetails/?id=739548030
i hope u like it!
http://steamcommunity.com/workshop/filedetails/?id=746543203
http://steamcommunity.com/workshop/filedetails/?id=746114308
Thanks!
http://steamcommunity.com/sharedfiles/filedetails/?id=747390877
http://steamcommunity.com/workshop/filedetails/?id=750117979
Hi!
Deathcraft Heirloom - Riki Set
Hope you like it, I would love to hear opinions/critique. Also, if you have any question, I'd be happy to answer.
http://steamcommunity.com/sharedfiles/filedetails/?id=750940034
Slithering Soothsayer : Tomb King inspired ward.
http://steamcommunity.com/sharedfiles/filedetails/?id=753266028
http://steamcommunity.com/sharedfiles/filedetails/?id=768817644
http://steamcommunity.com/workshop/filedetails/?id=772057376
model
I'm selling my Dota 2 Phantom Assassin set for 50k USD (negotiable). contact me if you are interested.
how about i rework this set base on your idea and sell it back to you for just 25k ?
http://steamcommunity.com/sharedfiles/filedetails/?id=779211736
I have experience doing the whole process but I want to focus on design development, icon design and promo art.
Here is my portfolio link https://victormelnicov.artstation.com
Contact me if interested
I hope you like it^^. Cheers!
http://steamcommunity.com/workshop/filedetails/?id=782308047
http://steamcommunity.com/sharedfiles/filedetails/?id=783921616
Discover Blender Game Tools
Download it's free! http://linko.projects.free.fr/gametools.zipTopic on polycount: http://polycount.com/discussion/174302/game-asset-generator-for-blender-the-fastest-tool-for-game-asset-creation-free#latest
Bored of spending countless hours to finish a set? Discover my Game Asset Generator tool, it will convert your game model into a game asset but now includes several premade mesh to help you make hair, stylized cracks, motifs, etc.
Here is the demonstration from the latest sculpt of alexkovalev1985, i have imported his Blender sculpture. His models has 1 000 000 tris, i just have to enter 2500 tris and press run script that's all. It will generate me the LoD 0 with the textures baked, composited (AO, top lighting, cavity, grayscale, sky light effect, tons of gradient for material effects and much more!) and remove every intersection ! All is done in one click. While the classic workflow would take several ours mine takes just the time to press a button. The generated UV Map now generate seams at were the meshes were intersecting. It also uses the cycles diffuse color to make a color map automatically.
Here is the result in one click (no artefact, the LP never goes higher than the selected polycount).
Video of the sculpting by alexkovalev1985:
https://www.youtube.com/watch?v=jPLto1ao6yA
The Blender Game Tools interface:
The powerful stylized game texture generator/editor:
http://steamcommunity.com/sharedfiles/filedetails/?id=807687038
Finished up my new bloom set for this year
http://steamcommunity.com/sharedfiles/filedetails/?id=836563107
http://steamcommunity.com/sharedfiles/filedetails/?id=837388381
Mummified bane set! please vote http://steamcommunity.com/sharedfiles/filedetails/?id=858579449
This is my jugg set guys! it was a lot of fun to make
http://steamcommunity.com/sharedfiles/filedetails/?id=870183080
http://steamcommunity.com/sharedfiles/filedetails/?id=880074305
Hope you will like it haha, cheers
I loved the game but some time I don't play and try to make some cool merchandise haha
So, I hope you will enjoy !!!
Cheers!
Last one: USB HUB Tower
http://steamcommunity.com/sharedfiles/filedetails/?id=1119335723
model
Let me know if one of you is interested in collaboration
portfolio : https://www.artstation.com/amtz
mail : adrien.martinez123@outlook.fr
Here's an example of recent work :
Hi everyone! Is there anyone alive? :P
It so happened... Windranger does not have so many interesting sets, of course apart from the new arcana, it is godlike! ... I have a more mundane set – Autumn Hawk and I would like to represent it. I hope you enjoy my work! I ask you to vote on Steam