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Technical Study: Overwatch [Image heavy]

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Agilethief polycounter lvl 12
G'day mates,

The Overwatch beta was a blast and the game looks simply gorgeous.
I decided to grab a bunch of screenshots and a few ripped models and have a look at how Blizzard are making Overwatch look the way it does.

A lot of this is just speculation, I very well could have gotten something wrong in here.
To clarify, I did not work on Overwatch, that would be amazing though xD

I also compiled the slides into a PDF for those that want to download: (EDIT 2025: Updated link, contains some corrections)
https://drive.google.com/file/d/1GK9nx-brvsI_7uYpo9gwTMQLC7K2TVWx/view?usp=drive_link

Also posted it on my Tumblr if that's your jam:
http://agiledev.tumblr.com/

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Note: These slides are a little out of date, check the PDF slides for a slightly updated version with some of the corrections you guys have suggested.


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