Hi all, looking for some help and advice with the lighting I have in my scene. At the moment I'm just blinded by the good bits but I feel like there are still areas that need improving and I don't know how to improve it. I feel like the shadows maybe a little dark or the light in certain areas may be a little light.
It's all built and rendered in UE4, I had a static lighting setup when I started but I couldn't get the resolution on the landscape to produce the quality shadows that I wanted. The shadows where very blocky and low res and upping the lightmap resolution ended up killing the engine with the scale it's at. So I switched over to a dynamic lighting with dynamic shadows and that gave me the resolution I was after at a small hit to performance. I have used an Ambient Cube map in the Post Process settings to lighten up the shadows and put in a small amount of fog to catch some refraction in the fog to help with the shadows, but I feel like I'm missing something. Obviously someone with a better eye than mine could help out here.
Here are some screenshots from the project to show the environment off for the client, anyway to improve the lighting in the scenes to make them really stand out. I know there is a few texture issues but at this point I'm focused on the lighting.