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M1911 Model

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Good day polycount users. I am beginner in 3d modelling and hope for some help from interested modelers with my M1911. My purpose is baking textures from highpoly model to lowpoly and take it to game, studying to do it. At this moment i have high- and lowpoly models, so i'm trying to baking normalmap, but stuck on it. I read so in making UV i must to the seams as less as can, but in fact on render lowpoly model with normalmap i see the black line on rounded edges. The way to get rid that is making more seams, so that will be "MANY" seams, now i had not find other way to rid that. May be someone can help me with it. Below will be some picture of my model with normalmap. And i will glad to see some opinions or critiques. EUz3ucuUz3u9mUz3ufyUz3FuRUz3FT

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