You need to have uv splits everywhere you have hard edges, otherwise you will get errors. You also need to bake with a cage, otherwise everywhere you have hard edges, you will get gaps in the projection.
for example the far cry 3 have the complete m1911 model with animations and sounds, so i want try to put my model in it (i don't know yet standard it or physically based, i have not yet worked with game engines)
AO = to work with when textuirng
Curvature/Cavity map = if you want to add dirt around the edges
NM for depth and detail.
Color map, if you want to mask different parts faster.
texturing i'm going in substence painter, adding the dirt i had not plan. about colour map don't understend, what is it. and normal map
and model with normal map and bumping inscriptions
Got the Diffuse map. Accordingle the lessons, put the sub-object material with 4 materials in at the high poly model . and got the render As i understand that should not be the imposotoin on UV, because these elevents has different ID. Can someone tell what is wrong and how i can correct this?
Hi to all again. I've still works with this Colt and hope that is nearing to completion. I trying to texture my model in Substence Painter and got a question, may be someone else encounted with it. I am follow the lesson of car texturing, there is description how to make the metal texture with scratches, so he (the video's author) create the bottom layer (base metal)
after that add to the upper layer the white mask, and add the generator with MG Metal Edge Wear. Invert that and got nice result with plenty scratches on the curves and hard edges, and some scratches on a flat (just some corrected the settings of MG Metal Edge Wear).
so its just two materials with generator of scratches in different parts of model. But when i trying to use this way on my model, i've get a very different result
Correnting of settings also got another result, than on video. I thought that its wrong maps (MG Metal Edge Wear use the Curvature and Ambient occlusion maps) and rebaked that, but got the same result. Also i was recommended to get more lighter AO map, but i got the same result too.
After that i used the smart materials (if i can't get good result with generator), it was the little better, but did not like in video. There are little scratches on the some hard edges, but not at all, in these place there are no scratches
the correcting of any setting is works another way, than on the video, didn't adding more scrathes on the hard edges/curves and a little on a flat, but more scratches on whatever places, just like that
I think there are wrong baking the Curvature an AO maps, but can't understand WHAT. As i saw on picture or video lessons, my maps are similar for them, but perhaps it is not so.
There are my Ambient occlusion map
Curvature map
May be someone encounted with it when worked in Substence painter, the imprest thanks for some advices.
in smart materials i have wrong result too, just a little better, than on my own smart material. And about paint the texture - i don't draw so well, especially by computer's mouse
Replies
Curvature/Cavity map = if you want to add dirt around the edges
NM for depth and detail.
Color map, if you want to mask different parts faster.
and model with normal map and bumping inscriptions
and upper layer (painted metal)
so its just two materials with generator of scratches in different parts of model. But when i trying to use this way on my model, i've get a very different result
Correnting of settings also got another result, than on video. I thought that its wrong maps (MG Metal Edge Wear use the Curvature and Ambient occlusion maps) and rebaked that, but got the same result. Also i was recommended to get more lighter AO map, but i got the same result too.
After that i used the smart materials (if i can't get good result with generator), it was the little better, but did not like in video. There are little scratches on the some hard edges, but not at all, in these place there are no scratches
I think there are wrong baking the Curvature an AO maps, but can't understand WHAT. As i saw on picture or video lessons, my maps are similar for them, but perhaps it is not so.
There are my Ambient occlusion map
Curvature map
May be someone encounted with it when worked in Substence painter, the imprest thanks for some advices.