Home Unreal Engine

UE4 and standard texturing workflow

polycounter lvl 9
Offline / Send Message
Veezen polycounter lvl 9
Hi! Is there any chance to import textures to UE4 which were created using specular workflow?

Let's take this model for example from racer445. You can found here texture sheet.
http://racer445.com/ivansm4.html

I can't see how this could work in UE4 PBR because of colors on specular map. This model was probably made for different purpose (engine) but I just wonder is there some kind of way to "convert" these textures for PBR (maybe that sound stupid but I asking seriously) I have few models which were made using similar method and I would like to use them in UE4 and I don't wan't to change these textures again :|

Replies

Sign In or Register to comment.