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Importing issues - Possibly rigging related

polycounter lvl 6
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CharlieBaxter polycounter lvl 6
I am using softimage Mod Tool.

I have been making my way through the process of creating a hat for tf2 for the first time and have come across plenty of problems, but this is the first one I have not been able to solve through research.
I have managed to reach the stage of importing my hat into tf2 using the Workshop importing tool inside of Team Fortress 2 but have hit a snag. When I selected to see a preview of my hat on the pyro (the class its for)The hat is not correctly sitting on his head - see link for image -

http://steamcommunity.com/sharedfiles/filedetails/?id=422247018

I tried using the tool StudioDecompiler to allow me to get the pyro model so i could rig the hat to the bip_head bone but it had errors and left me with an smd file that had only the bones, so because the model's mesh hadn't been decompiled for some reason I can't properly place my hat before rigging it.

From the picture above what I did was create a bone and place it in the hat calling it "bip_head" as a substitute since couldn't get proper bone. I think this caused the problem.

Please, if anyone has advice or can give me a solution, I would really appreciate it!

for anyone interested this is what the hat looks like properly, side and front view respectively:

http://steamcommunity.com/sharedfiles/filedetails/?id=418156013
http://steamcommunity.com/sharedfiles/filedetails/?id=418155446

Thanks for reading this :poly122:

Replies

  • Stock
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    Have you thought about using a different software to model your hat. I use blender which is a free open source 3d software. (I'm sure you've heard of it.) Helljumper's tutorial uses blender. He walks you through the whole process and I've never had trouble importing hats. Hope this helps you.
  • Baddcog
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    Baddcog polycounter lvl 9
    you probably need to reset transforms (scale and rotation).

    Looks like the issue but I don't know Softimage so...
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