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Marmoset anisotropic reflection implementation.

polycounter lvl 20
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Zeldrik polycounter lvl 20
Hey guys.
I was wondering if anyone knew or could point me in the direction of documentation that outlines the kind of anisotropic implementation marmoset toolbag 2 uses?
We are looking at implementing an anisotrpic shader for hair at work and have been using marmoset to get our assets ready. So it would be great for our programmers to know which path to go down so our assets look similar in engine to the lookdev stuff we have done.

Thanks in advance.

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