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MattiasG polycounter lvl 8
Hey all :D
Glad to see that there is an animation thread here now :)

I am polishing some animations I made some month ago. The goal is to portoliofy them, so that they shine as good as they can in my new showreel commin up soon.
First out is this animation of Sandking from Dota.

All critique is much appreciated :)


a147f6e42b-sandkin_polycount.gif

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  • PeteHawk
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    PeteHawk polycounter lvl 12
    Hey Mattias, love your work, amd I'll be looking out for this reel!
    I cannot say much about this piece, it's rather well done, sweet and short.

    If there is anything, perhaps around frame 30 and 50? Very tiny things:
    f30 - there is a slight pause, I feel like there should be a downwards force (rubble he's shifting with his head? or something). Either that, or show that he's struggling to get out of the ground by smoothing out the curve.

    f50 - Similar as before, there is a slight 'shove', which would read better if maybe the pose was held a little more and the motion had a little follow-through. (like a spline based tangent).

    Great work never the less
  • MattiasG
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    MattiasG polycounter lvl 8
    Yaay Thanks for the feedback. Gonna look into those parts :) Have found alot of other wierd stuff going on in the scene xP
  • PerH
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    amazeballs dude! :D
  • MattiasG
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    MattiasG polycounter lvl 8
    Hahah thanks m8 ^^
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