Home Contests & Challenges Archives Allegorithmic's 'the THRONE ROOM'

THRONE ROOM – Indian Temple – ThePowFIN

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ThePowFin polycounter lvl 5
Final render of the throne;
jJlJNOI.jpg

EDIT; Latest progress
jXrzoNM.jpg



Hello,
I am taking part in this little challenge here. I plan to challenge myself with UE4.
I have been thinking of this challenge for a week now and now is the time to post
my first ever challenge topic here on Polycount.

I plan on doing an Indian temple environment. It's possibly residing in a cave.
DdhaUgY.jpg
x3eT59u.jpg

For example the whites of terracotta pillars I'd like to take advantage of using Substance Designer. The same applies for dirt and other weathering effects.
Below is also a painting made to try and explore the possibilities
of this kind of environment and its modularity and reuse of textures.

uDrWJJY.jpg


The chair design isn't final. Reiterating that is the next step before diving deeper into
starting to make this environment into 3D.

All kinds of tips and helpful notes are welcome. I try to learn as much as I can
with this environment.

Tools:
Photoshop CC
3Ds Max
ZBrush
Substance Designer & Painter
UE4

Replies

  • polytom
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    polytom polycounter lvl 4
    Awesome idea.

    Definitely check out Indiana Jones and the Temple of Doom. Lots of Kali-based architecture...

    All the best :)
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Thank you, Tom. Sounds like I'm going to maybe use some of my global game jam weekend watching Indiana Jones, haha. :)


    UPDATE:
    First of all, I made some planning sketches to make a few variants for the possible throne.
    6MmrgPf.jpg



    I also made a scene blockout of what I have in mind at the moment.
    360pGxI.pngDFEjWgZ.pngwpEECsd.png
  • Aerashi
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    Aerashi polycounter lvl 9
    Heh, the moment I saw your concept Indy came to mind too, def check it out!
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Just to get the sense of scale I took these two renders with orange boxes, height of 1,8m.
    Because bananas are too small..


    xlv3hPQ.png

    dYwsVBD.png
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Alright, here's a small update. I'm almost done with the pillars. Here's the middle-part of it.

    p9NalOl.jpg


    Looks like I need to pick up the pace. More updates coming this week.
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Today I tried doing my first own substance material. Here's the progress;
    Xw38p1b.jpg


    xk1VFOt.jpg


    LJSiJEn.jpg


    I'll try to keep this updated on a daily basis if I have something to show for.
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Alright, my first completed prop here. I learned a lot during the process.


    Taken from Substance Designer's viewport;
    z4HlBGb.png
  • EpicBeardMan
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    EpicBeardMan polycounter lvl 8
    Materials look pretty good. One flaw that I can see is the seams where the flat plain on the side (of the drawer) meets the extruded part on the side. Or it might be that my eye is just tricking me. Anyhow, if it is the case of the seams, it is really easy to fix. If you are working in Blender you can easly fix them by clone-stamping in the vertex paint mode. But id you are working in 3DS Max, Maya, Cinema4D, or something else, I don't know. That's how I would do. I hope this helped.
    So far everything looks nice, the design and the wall (brick) material and the sculpt of yours.
    Good luck. Cheers!
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Hello, EpicBeardMan.
    Thank you! The deal here is, that the low-poly actually consists of separate objects.
    I made some changes to the texture yesterday, after seeing how much different the object
    reads when you remember to uncheck sRGB from UE4. Now it is almost covered in gray dirt.

    I also put a new pillar in UE4;
    tY1F65w.jpg


    Is there a way to lessen the artefacts caused by, I guess, the mipmapping of lightmaps? If you look at the very bottom of the pillar.

    And, the tiles seen in the background are actually just from the base materials of UE4's starter content.
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Update; now they are in the same scene.

    cHK2fNw.png

    Looks like I need to add a bit more rough geometry to the top part.

    Also, I should really start to tackle all the other big aesthetics and then continue with the throne and smaller props.

    Cheers
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Slight update; I have removed the fog and fiddled around with the settings of objects a little.

    AmaYQ2x.png
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Latest update. Updated the ground a little, started on expanding the area.


    OOr9U0p.png


    giILvEj.png
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Just wanted to keep this thread alive for a week longer. :) Here's the latest, still would need iterations;

    albGEth.jpg


    Also, here's a peek at what I plan to do with the throne;

    WGSHCc3.jpg


    Also, tips for presenting your stuff would be most welcome here.

    Best of luck ~~
  • ThePowFin
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    ThePowFin polycounter lvl 5
    Tuning some lights
    jXrzoNM.jpg
  • ThePowFin
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    ThePowFin polycounter lvl 5
    I know the time is up, but I felt like posting this final render of the swing throne itself.

    jJlJNOI.jpg

    I learned plenty, and I look forward to the next challenge. Maybe I can even get it to a somewhat more ready state by the deadline.

    Cheers
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