This is the sweet spot for your low-poly models. Post 'em if you've got 'em!Low-poly hasn't really been a requirement in the games industry for a long while now. This thread is for low-poly art style appreciation, so please take note of these rough guidelines:
- Keep models under 1,000 triangles.
- Scenes are fine, if all models are low poly.
Some dedicated low-poly modelling tools now exist that make this art style a lot easier to produce;
Crocotile3D &
BlockbenchHere's a handy list of ways to make your art look right in mainstream 3D software:
Low-Poly Art Style Guide
Replies
Aww, you shouldn't have !
Adorable
owns
one of those gifts that are to good looking to open !
Based on my own concept:
[SKETCHFAB]cac5af8b0b184aa5a90113069b6d3d5a[/SKETCHFAB]
[edit]: Really liked willy-wilson's present so I gave it a try as well :P
[ame="
Dragonborn Helmet by ashuradx on Sketchfab
made this yesterday
That one's really nice! Very appealing to the eye.
Thoughts ? Yes, they look very nice
T.
[SKETCHFAB]68c5ea69449942f19c283dd1d2214a25[/SKETCHFAB]
Here's Mya again, with two each of the GAU-8. This is for Episode 2. Each weapon is 106 triangles, and shares the same material and textures with Mya in the same atlas.
Also, Catmouth Island just launched on Steam!
This looks great, saving these guys on my pinterest
Reminds me of megaman legends ship!
Awesome job!
Battling with blend shapes in C4D... using bones and points is a bit tricky as point editing ignores bone weighting.
[sketchfab]fa9e0668877e4ba5be28eb9fc1c12f1a[/sketchfab]
Yeah...I just noticed that......-__-
hawken those pirate dudes are frickin rad. I love the animation
Low poly crossbow I made a while back.
1002 Tris.
There's a couple of fixes you'll need to make to make the model viable for animation.
Read this artcle on limb topology. Right now, your limbs would not properly deform if given a rigged skeleton.
I'm thinking I'm gonna send this off to be 3d printed.
Thanks for pointing that out for me, and the article is quite helpful. I might fix it when I get some time
http://img.sc/961ac71d22f1f2337baadce0bff37d91
[SKETCHFAB]4d6fa4067a11473da0634a58f19155d8[/SKETCHFAB]
This is my first model (I started learning 3D modeling about a month ago) I really couldn't get rigging correctly
Greetings :poly122:
- Little model of my gamecube and my memory card.
The main phrase there being per vertex animated, now as the name suggests multiple copies of the meshes vertices are needed and thats just a space waster, so I've resolved to use as few triangles as necessary.
That said I want some at least bearable art work to test and show off the engine as it grows, preferably conforming to a theme and my favorite theme has to be Halloween, so to kick off hopefully the first of many characters, props and worlds, I present,
[SKETCHFAB]23ddb2199eaf4bb4b57baf736d721db5[/SKETCHFAB]
ScareKid - 146 tris - 64 x 64