reverendK wrote: »
it looks bad and you should feel bad.
coresplendor wrote: »
Damnn... This came out awesome Quack! Congratz!
WipEout wrote: »
This is rad stuff, man!
I'd love to see the node network in Substance Designer. I messed with the program a while back in a failed attempt at a DOTA 2 contest, haven't revisited since-- but I'm always curious to see how successful projects like this one have their stuff set up.
Again, nice work!
lamar McHaney wrote: »
These look amazing. Do you mind showing your normal map flats. I'm interested in seeing how your bakes look.
nathdevlin wrote: »
Awesome outcome from this model. The only thing I can point out is the visible polygonal edges on the cylindrical hydraulic item on the upper "bi-cep" area of the arm.
The rest of the cylindrical shapes on the model don't have this issue so it's more of an inconsistency than an problem.
Looking forward to seeing the environment you put him in.
IronWall wrote: »
this looks great, but what are you trying to achieve. Can you share you reference image for what you are shooting for?
josh_lynch wrote: »
Loving these dirt materials you are doing. The second one seems a bit busy with the smaller pebbles. Maybe dial back the amount for a little more rest.