I am very much *not* an artist, but I love game art and I made an account here to be able to see attachments. I'm a champion designer at Riot Games, so I tend to work closely with our artists. I should be able to give *some* feedback on the design side of art--such as, would this source of power read sufficiently clearly in game, is a 3 second cast time appropriate for a moba (we have one in LoL! Internet cookie points for whoever knows which one it is.) etc, but mostly I'm going to lurk and drool at your beautiful art.
Hello, Thanks for allowing me to register in this seemingly wonderful place! I'm very excited to see how fellow artists demonstrate their skills and styles. - Jak
Hello everybody,
I'm Kedi, I am an indie video game artist at Fusty Game.
We are currently working on our second game named Hover : Revolt of Gamers and I'm in charge of characters (playable and non-playable characters).
I'm designing them and do the highpoly/lowpoly models and textures.
I also draw for myself when I have time.
I'm still a beginner with highpoly models but I want to join the Riot contest
So this is my first post and I am happy to be here.
Currently I am a gamedesign student in Germany,
I got inspired by the wonderful TerraBite to register at polycount.
So - hello!
Replies
Looking forward to learn tips about 2D design as well as some 3D modelling!
Thanks and see you guys around
I'm Nanda van Dijk, I'm a Freelance 3D animator/modeler/rigger. You can find my work here: http://www.anim.nl
I am very much *not* an artist, but I love game art and I made an account here to be able to see attachments. I'm a champion designer at Riot Games, so I tend to work closely with our artists. I should be able to give *some* feedback on the design side of art--such as, would this source of power read sufficiently clearly in game, is a 3 second cast time appropriate for a moba (we have one in LoL! Internet cookie points for whoever knows which one it is.) etc, but mostly I'm going to lurk and drool at your beautiful art.
I'm Kedi, I am an indie video game artist at Fusty Game.
We are currently working on our second game named Hover : Revolt of Gamers and I'm in charge of characters (playable and non-playable characters).
I'm designing them and do the highpoly/lowpoly models and textures.
I also draw for myself when I have time.
I'm still a beginner with highpoly models but I want to join the Riot contest
Keep up the hard work guys
Currently I am a gamedesign student in Germany,
I got inspired by the wonderful TerraBite to register at polycount.
So - hello!
I'm mainly a 2D artist and enjoy working on video games and short films!
i wanted to share some of my pixel works with u
It's beyond time for me to have joined the community. :poly124:
Hope to gain some knowledge and maybe give a little in return!
~zsharp