elementrix wrote: »
Thanks a lot guys =D Breakdowns will come but I'm not going to promise anything like I did last time xD@Hatred: Yes, more of less@Cirle of Friends: Yeah I've had a lot of time to experiment and really wanted realtime shadows, got them working although it costs a bit more performance and memory, The shadows and light are layered now so we paint both wherever we want. Which also gives us some very cool options for special effects and puzzles hehe And we can blend between painted shadows and realtime shadows like this(and very specifically optimize if we keep the light direction static while your progressing through the game:
(The left shadow border is painted, the cube is casting realtime shadows)
lotet wrote: »
wow, that is really cool! how do you do that? are you painting directly in the light map or is some sort of shader magic?
Kyalie wrote: »
Oh man, this looks awesome, definitely reminds me of one of my favorite games, Radiata Stories (i'm probably not the first one saying this, am i?):