still just baking, I'll add a gradient and a ageneral texturing/readability pass after all parts are finished.
this set is looking really nice! great work
guys, I am still on the tutorial hype and wrote a third one, now about exporting the textures using quicksave maps
I dont know how you guys exports the mask1 and mask2, but with this pluing is a matter of setting up the folder hierarchy and using one hotkey to export
@katzeimsack: Awesome Tiny! I'm looking forward to this @Tvidotto: I'm very happy to see this stuff coming out! There are great tips for people who are starting on workshop, and for us all! Amazing tutorial! Congratz! @Andumy: Here, grab my vote! Seriously, very nice set! GJ
If anyone knows how to fix this seam, give it facial flexes and make it not look like I just copy pasted Faceless Void's face I'll only take 10% of the money.
To fix seams, you can sample colors closest to the seam in photoshop and paint over the edges on your maps, or import your mesh into zbrush, subdivide, drop in your texture, polypaint over the seam, export, and bake the polypaint in xnormal.
Yeah, been using QSM for well over a year now, amazing plugin, very flexible too. I've been trying to convert everybody who asks to it ^^
I am going to have to try this plugin, Tvidotto's guide is the first I have seen of this somehow. If it gives results like my manual process, I will be easily converted :thumbup:
All weather effects have a pretty drastic effect on your screenshots. Moonbeam weather makes for some seriously overblown rimlights! I like playing the game with it on, though. All the sparklies. Just have to remember to unequip it for screens.
PSA: Rainy Weather Effect ruins the lighting quality of your screen shots. Stick to the default lighting. Atleast to me it looks horrendous.
Discuss...
Yeah default is the way to go, I play with moon beam, but workshop screenshots default all the way. Also add to the PSA Toggle UI should always be used for screenshots from the preview window
Damn, went on hiatus for a week and a half, and missed a couple pages! Lots of awesome work, especially that Dazzle set! Holy moly! First-day purchase!. The only thing I think might need to change is the horns, which look very similar to a head cosmetic that Leshrac has.
Anyways, I was working on my dagger recently and decided to use lights and occlusion as part of my workflow for my materials, instead of me painting in the lights and occlusion.
Here's the unlit base sculpt (which is not complete yet, mind you):
And here's the model with lights and occlusion (the picture is blurry, sorry about that! Took it straight for the render window):
The lights definitely do it a lot better than I do, and they're also easy to change/revert and move around. Loving every bit of this, and learning a lot. Feedback is appreciated!
Hi guys! I am working on a new WD set, the theme is ingredients like a true witch doctor. Right now I am trying out the particle system but beginning to realize it´s way over my head so if I dont do any progress there I will just skip all the fancy stuffs and stay only with the cosmetics.
I am going to have to try this plugin, Tvidotto's guide is the first I have seen of this somehow. If it gives results like my manual process, I will be easily converted :thumbup:
Lets convert everyone!!! =]
jokes a part, here is the texture tutorial guide part 4 - ways of previewing your texture
Last year a lot of people had a good chance of getting something in. With a wards patch, a couriers patch, singles chest and more than 4-6 sets per month or every two weeks.
This year, one chest of 4-6 sets + courier per month... Boohoo...
i think valve realized that their single item chest and event sales dropped more and more.
(mostly because they added one bad quality and boring design single item after another and when u opend like 50 chests to get a good courier u ended up with 45times the same useless rare - and mostly without the good one u wanted).
then they tested that full set system and found that alot more people are willing to buy those chests, also because of the *non-double* loot system. that worked great and here we are now.
im still sad that this means that many many rly good single items now stuck in workshop limbo, mostlikly never going to be added. but a solution for this would be to use those single items for tourney bundles - instead of using bad sets that didnt made it. its actualy up to us artists.
Replies
We can go together.
this set is looking really nice! great work
guys, I am still on the tutorial hype and wrote a third one, now about exporting the textures using quicksave maps
I dont know how you guys exports the mask1 and mask2, but with this pluing is a matter of setting up the folder hierarchy and using one hotkey to export
I hope is is usefull =]
I wanted to use Quick Save maps for a long time on personal projects.. now I will give it a try on tiny
BTW I still have that PS-save-maps-script and I even improved it... now it's all pretty and shit...
@Andumy: You got my vote! Really well done, all of you!
@Tvidotto: I'm very happy to see this stuff coming out! There are great tips for people who are starting on workshop, and for us all! Amazing tutorial! Congratz!
@Andumy: Here, grab my vote! Seriously, very nice set! GJ
To fix seams, you can sample colors closest to the seam in photoshop and paint over the edges on your maps, or import your mesh into zbrush, subdivide, drop in your texture, polypaint over the seam, export, and bake the polypaint in xnormal.
Yeah, been using QSM for well over a year now, amazing plugin, very flexible too. I've been trying to convert everybody who asks to it ^^
I am going to have to try this plugin, Tvidotto's guide is the first I have seen of this somehow. If it gives results like my manual process, I will be easily converted :thumbup:
Discuss...
Yeah default is the way to go, I play with moon beam, but workshop screenshots default all the way. Also add to the PSA Toggle UI should always be used for screenshots from the preview window
http://steamcommunity.com/sharedfiles/filedetails/?id=319380134
looks like legion commander
and err... bloodseeker or Beastmaster or Bristle Back??
I think its CM and Elder Titan, gauging by the back pieces and legs.
2 styles: Binocular and Monocular
Anyways, I was working on my dagger recently and decided to use lights and occlusion as part of my workflow for my materials, instead of me painting in the lights and occlusion.
Here's the unlit base sculpt (which is not complete yet, mind you):
And here's the model with lights and occlusion (the picture is blurry, sorry about that! Took it straight for the render window):
The lights definitely do it a lot better than I do, and they're also easy to change/revert and move around. Loving every bit of this, and learning a lot. Feedback is appreciated!
Beard reminds me of Christmas Tree
Jokes aside, great job on textures! Can I take a look at highpoly?
Gotta add in the gradients, finish some small details in the tail and add hanging items in the bag as well.
But for the most part, texture-wise it's done, diffuse-only renders follow:
@Prosomogy: Love the christmas tree
(wasnt able to post anything yet.. and now both posts popped up here).
cool
there is no highpoly handwork
Feedback is welcome .
Marmoset render:
Ingame:
Marmoset weapon only / wireframe:
http://steamcommunity.com/sharedfiles/filedetails/?id=320527014&searchtext=
Lets convert everyone!!! =]
jokes a part, here is the texture tutorial guide part 4 - ways of previewing your texture
http://steamcommunity.com/sharedfiles/filedetails/?id=318218107
I dont remember if i posted the part 3, here is the link
http://steamcommunity.com/sharedfiles/filedetails/?id=317722099
http://www.blendswap.com/blends/view/72035
Storm Scarab of the Stormy Steppes
I have been craving some more $.99 singles
Set came out really nice, and I love this loading screen!
Last year a lot of people had a good chance of getting something in. With a wards patch, a couriers patch, singles chest and more than 4-6 sets per month or every two weeks.
This year, one chest of 4-6 sets + courier per month... Boohoo...
(mostly because they added one bad quality and boring design single item after another and when u opend like 50 chests to get a good courier u ended up with 45times the same useless rare - and mostly without the good one u wanted).
then they tested that full set system and found that alot more people are willing to buy those chests, also because of the *non-double* loot system. that worked great and here we are now.
im still sad that this means that many many rly good single items now stuck in workshop limbo, mostlikly never going to be added. but a solution for this would be to use those single items for tourney bundles - instead of using bad sets that didnt made it. its actualy up to us artists.