Yup! Especially the part on collaborating with other artists hits the nail on the head. :thumbup: You see more people working on items together that gets in than artists that goes solo.
I'm not sure that Valve changed their plans and are putting us, artists, aside on this journey after TI4. It was on TI4 that they finally invited some artists to be shown in public, talk to public, show their work and even spotlight them as we saw Anuxi and Vidotto on stream, talking about stuff. And even other channels interviewing a great number of artists.
In the other hand, I agree that things are not being added so easily as it was on the past. Now you have many other artists to compete, in which, quality, is now the point that really matters. Every artist now has to improve, since the workshop level has improved, and yeah, thats life.
What sucks, is that when they release new Arcanas, we have 2 months or so, of less workshop items being added. Techies Arcanas are still on Store's Spotlight, and now for Nevermore. If they release a new Arcana next month, lets wait until the year's end...
And oh, about tournaments and proteams/players sets, yeah, it feels like working a lot for a small piece of your own job.
By the way, what do you feel fair for artists on these shares? I mean, we just do everything, and how much % should we get from total split??
I feel the chest system is here because some of the sets just didn't sell well in the past; be it the lower quality or heroes popularity (mostly the latter). The chest/set system ensures you will still buy the sets you don't want if you aim for a particular set. This way while it's helping the unpopular heroes it's actually punishing the workshop artists because you won't actually get what you deserve (in $$) in the end. I can think of two ways to balance this; one would be giving the artists a share of the market sales like they announced once last year and another one could be actually selling the sets alone one month after they are released (maybe for a different price)
BTW anyone not getting the check this month? Valve always paid at the last day of the month but strangely I haven't gotten anything yesterday.
I feel the chest system is here because some of the sets just didn't sell well in the past; be it the lower quality or heroes popularity (mostly the latter). The chest/set system ensures you will still buy the sets you don't want if you aim for a particular set. This way while it's helping the unpopular heroes it's actually punishing the workshop artists because you won't actually get what you deserve (in $$) in the end. I can think of two ways to balance this; one would be giving the artists a share of the market sales like they announced once last year and another one could be actually selling the sets alone one month after they are released (maybe for a different price)
BTW anyone not getting the check this month? Valve always paid at the last day of the month but strangely I haven't gotten anything yesterday.
i'm pretty sure overall the chest sets are a lot better for everyone involved. sets didn't really get any advertising outside of the store banners, and some sets didn't get advertised there even if you made your own marketing shot. i definitely made a lot more with a chest set than i did with just the store based ones.
yeah there might be a few weaker sets every now and then, but the rare drops seem to boost sales a lot as well.
only thing i'm not sure about is whether rare drops in the paired chests get paid doubly, seems kinda arbitary if so but ehhh ... still increasin sales
katzeimsack: Those rock textures are amazing, and the molten colors really pop from the depth you've given them. Really good stuff, and Tiny seems like so much work to complete a set for!
Finished my Legion Commander set last night, doing Ability Icons for the first time since nearly all of her icons feature elements of her standard set in them. Also included an alternate style helmet with the visor down.
Thanks everybody, and I'm always open to criticism, as I'm still pretty new to this and learning every day! I really appreciate it, and I'll definitely work on that aspect of my detailing.
Somehow my tax information is deleted and so I didn't get any payments this month. The page says my tax information is incomplete because valve started to use a software for their taxing stuff. Has this been announced before and I missed?
Edit: ok I contacted finance and they replied very fast, they say that some "backfilling" needed to be done and it will be done in a week or two. Any new submissions will need the interview to be done though (whatever that is)
I got an email from them saying i had to update my banking information, and in doing so noticed it said my tax information was incomplete as well, was easy enough to take care of though.
Somehow my tax information is deleted and so I didn't get any payments this month. The page says my tax information is incomplete because valve started to use a software for their taxing stuff. Has this been announced before and I missed?
Edit: ok I contacted finance and they replied very fast, they say that some "backfilling" needed to be done and it will be done in a week or two. Any new submissions will need the interview to be done though (whatever that is)
Does any have by any chance decompiled .smd animations for ward? Decompiling is such pain in the ass. Update: wow decompiler wasn't a bitch and did everything from second try.
I think they now send the payments to another company and that company witholds the taxes and makes the payments to us. So i'm expecting the payment in a week or two (when Valve completes our tax information)
That, and the model preview is stretched like +30% or so. I keep having to horizontally resize my preview screenshots so the characters won't look bloated.
@Kraken - That courier textures are fantastic. As far as the animation I feel like the body would have a lot more "drag" . Especially being supported by only the ear flaps
So I know there was a discussion on this before, but I cannot remember the answer or where it was -_-. Alpha channels, were they active for all heroes or just some? If it is only some, the hero in question is Witch Doctor.
Sniper set update, I'm starting to work on the textures. Most of my attention is going into the colour maps at the minute, I've got some of the masks painted mainly the rim lights. The spec colour values from the vmt look way too blue to be me but I'll get a better idea when I test it in source.
I normally find getting the colour scheme right the hardest part so if anyone has any thoughts for improvements it would be really appreciated.
Toby that is awesome! The only color that really feels off to me or unfitting is his cape. It also might benefit from adding a slight trim or whatnot (stitches perhaps?). The eyes also feel a bit abrupt where the yellow just appears directly over the helm. Is there any way you can 'seat' them into the helm, some kind of transition (however slight).
Finished another set: The Rubyback Spinner, a set for our favorite spidey. Still learning and working on our 3D, but hopefully enjoy! Please check it out, or upvote if you're interested:
Can't get enough of that gem! It's a great idea and it looks amazing.
Also really nice use of negative space on the legs, it's really catchy from above!
Thanks a bunch, that means a lot. The cape has a section of check pattern material on the side that you can't really see in that shot but looking at it now it coud do with a bit more going on. I agree that the colour doesn't really fit and that the yellow trim on the eyes constrasts a bit too heavily with teh lens and the helmet. I think I'm going to change the colour of the face mask subtley so its distinguishable from the helmet, and I'll rebalance the goggles against it.
hey guys! I am trying to change the death ward look for my new witch doctor set. I export the files like usual through the dota client, the mesh and animations is working but no particles. My plan was not to change any particles from the original death ward so wanted to keep the skull and glowing orbs but they are gone. Does anyone know how I can test them all together?
I have a question. There are some wierd shadows on my model (on tip of the blade. see attachment). Can anyone tell me what could cause this? It acts that way only ingame. Topology is fine (i think), you can see it on sketchfab and all was fine in marmoset toolbag with dota2 shader.
@Ashot: as far as I can tell your normals are not hard on the edges, meaning the game tries to smooth them and produces that shadow. And it's in the turntable as well, just not so prominent.
@TriggerHappyPuppy: The workshop preview sometimes strips out particles for items if it has the possibility of looking bad with clipping etc. If you want to see it with the particles compiling it and overwriting the default model works most of the time. Then you can take screenshots or whatever you need to do in a locally hosted game. If you don't know how to do that add me on Steam and i'll talk you through it if i'm around.
Replies
http://steamcommunity.com/workshop/filedetails/?id=320959386
We finished our promotional Nexon set!
http://steamcommunity.com/sharedfiles/filedetails/?id=312738933
I think you are confusing the matter.
In the other hand, I agree that things are not being added so easily as it was on the past. Now you have many other artists to compete, in which, quality, is now the point that really matters. Every artist now has to improve, since the workshop level has improved, and yeah, thats life.
What sucks, is that when they release new Arcanas, we have 2 months or so, of less workshop items being added. Techies Arcanas are still on Store's Spotlight, and now for Nevermore. If they release a new Arcana next month, lets wait until the year's end...
And oh, about tournaments and proteams/players sets, yeah, it feels like working a lot for a small piece of your own job.
By the way, what do you feel fair for artists on these shares? I mean, we just do everything, and how much % should we get from total split??
BTW anyone not getting the check this month? Valve always paid at the last day of the month but strangely I haven't gotten anything yesterday.
i'm pretty sure overall the chest sets are a lot better for everyone involved. sets didn't really get any advertising outside of the store banners, and some sets didn't get advertised there even if you made your own marketing shot. i definitely made a lot more with a chest set than i did with just the store based ones.
yeah there might be a few weaker sets every now and then, but the rare drops seem to boost sales a lot as well.
only thing i'm not sure about is whether rare drops in the paired chests get paid doubly, seems kinda arbitary if so but ehhh ... still increasin sales
Other Levels and weapon wil be uploaded soon!
Hope you like it.
Nexon wanted two versions, a regular one and special promo version.
Finished my Legion Commander set last night, doing Ability Icons for the first time since nearly all of her icons feature elements of her standard set in them. Also included an alternate style helmet with the visor down.
I had already posted my Axe weapon model but since my account was'nt fully activated it just popped up 3 pages back, so here it is: http://www.polycount.com/forum/showpost.php?p=2145512&postcount=16546
And here is the workshop link: http://steamcommunity.com/sharedfiles/filedetails/?id=318966149
Feedback is welcome
http://www.ongamers.com/articles/beyond-the-summits-the-summit-2-details-announced/1100-2242/
Edit: ok I contacted finance and they replied very fast, they say that some "backfilling" needed to be done and it will be done in a week or two. Any new submissions will need the interview to be done though (whatever that is)
Agreed this Tiny is so good that its sheer awesomeness should get it in, no team required, regardless, cant wait to see the rest of the levels!
So we should not wait money soon?
Update: wow decompiler wasn't a bitch and did everything from second try.
Just went to my bank, nothing yet. I guess Valve has to sort it out. :poly142:
I think they now send the payments to another company and that company witholds the taxes and makes the payments to us. So i'm expecting the payment in a week or two (when Valve completes our tax information)
In my opinion you need to add more details. For example bright patterns on armor. Right now set looks a little bit plain.
Here is sneak peek of our animation:
@Kraken - That courier textures are fantastic. As far as the animation I feel like the body would have a lot more "drag" . Especially being supported by only the ear flaps
So I finally got around to finishing this courier.
We all need tapirs in our lives.
your Omni set was in the schema http://tf2b.com/updates/dota/1412296000
I normally find getting the colour scheme right the hardest part so if anyone has any thoughts for improvements it would be really appreciated.
Otherwise I really dig it!
Finished another set: The Rubyback Spinner, a set for our favorite spidey. Still learning and working on our 3D, but hopefully enjoy! Please check it out, or upvote if you're interested:
http://steamcommunity.com/sharedfiles/filedetails/?id=322375427
Thanks for looking!
Also really nice use of negative space on the legs, it's really catchy from above!
Thanks a bunch, that means a lot. The cape has a section of check pattern material on the side that you can't really see in that shot but looking at it now it coud do with a bit more going on. I agree that the colour doesn't really fit and that the yellow trim on the eyes constrasts a bit too heavily with teh lens and the helmet. I think I'm going to change the colour of the face mask subtley so its distinguishable from the helmet, and I'll rebalance the goggles against it.
fiddling with colors
here is how it´s looks right now:
...
and the loadingscreen for the set:
...
hope you guys can help me.
Uploaded Level3 Tiny, jsut two more
Here is my very first submission: http://steamcommunity.com/sharedfiles/filedetails/?id=322772834
sketchfab: https://skfb.ly/Bwqq
I have a question. There are some wierd shadows on my model (on tip of the blade. see attachment). Can anyone tell me what could cause this? It acts that way only ingame. Topology is fine (i think), you can see it on sketchfab and all was fine in marmoset toolbag with dota2 shader.
Contact me on steam if you want to join our team.