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Anyone got experiene with Away3d and normal maps?

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fatihG_ polycounter lvl 17
Hey guys,

So I am working with a client that is using Away3d for their game.
I have imported some models into Away Builder and noticed that wherever I have edgebreaks (according to UV islands) I have some significant seams on the model.

It renders just fine in Maya (high quality and viewport 2.0).
So I was wondering if anyway knew what tangent basis Away3d is synced with.
Or if anyone has experience with Away3d, what did you do to get acceptable results?

I would have posted a screenshot to illustrate my problem, however I am under NDA. It really looks like it's simply a tangent basis that is not synced with my baker.

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