Zocky wrote: »
Also, any idea how to prevent particles from going through to roof? I did see there was collision option in cascade, where it should kill particle on collision, but seems like that didn't work for some reason...
Jack M. wrote: »
@Deathrey - Nice work so far. A few crits though.
The little statues are a under detailed for how the concept looks. For example you should be getting the face in there.
The symbol you have there is looking a little thin + a little too hand drawn. For something like that I would be doing a vector graphic for a emissive mask to achieve that clean and crisp detail.
As a final crit the moss looks to be a little too localized and not random enough. For example only the one statue has moss in it's crevices. I would think the other one would have some as well. Another thing that might do you well is baking out a heightmap. This way you can lerp (linear interpolat) between the bricks and moss. This will bring the moss through the crevices and cracks on your well and would help with the realism. The grass should be only growing out of cracks as well. If you look at references grass grows out of cracks rather than right on top of an object.
Good luck man, and keep it up.