Hello!
I'm currently working on my first character model and I've got a little stuck and I don't want to continue in case I go wrong, thought I'd pop a thread on here just to get an idea of my next step.
So far I have my character sculpt done and I've finished my retop. I have my retop in 3DS max as well as my decimated sculpt, I've just unwrapped the retopped model and done some test normal maps and AO renders.
So my next step is using spot light in ZBrush to paint photo reference on my sculpt, but I don't want to start this until I know what I'm doing will eventually go to the unwrap of my retopped model.
So my question is... How do I get the polypainted texture onto my retopped unwrap? Thanks in advance!
Replies
If the polypaint is on a completely different mesh, I prefer using xnormal to transfer it.
EDIT: Should I polypaint the original sculpt or the decimated sculpt?