Hello guys I posted this also on the CryDev and as ask by someone in the WAYWO I make a thread for this street project.
This is a mini level based on the idea it could fit as a background in a side scrolling game. Like escape plan on PS vita. I also made it to have more in depth knowledge of the CryEngine before making something totally different and much bigger.
The project is highly cartoony and this is probably not the best engine for this kind of setup but let's see what I will end up with.
I'm going to only use a diffuse map. But maybe I will end up with a flat normal map and a specular map to give some more focus point on some building. The thing is if I go this way I'm a bit scared to loose the lowpoly style I have now.
Here are my reference sheet for props, building, main style and the texturing feeling I want to have.
For now this is the final street but I'll rework the wheels of the cop's car to have some more geometry as I rely more on the polygon than on the detail in my diffuse map.
And this is where I'm currently at into the engine.
What's need to be done :
- Find a way to make the tree more dynamic and make the foliage part.
- UV mapping of all the grey stuff. I'm making each building on is own texture of 1024*2048. For the 2 smalls one I'll probably go for a 1024². At the end of the texturing I'll pack them to get all texture on texture map of 2048². Only the road will stay on is own as there is an horizontal tilling on it.
- Texture all the stuff in grey. It takes me some time as I often put the texture into the engine to see what it give in real time. And I adjust a lot the texture color,brightness and contrast.
-Tweak light, post process and some other stuff into the CryEngine (Learning purpose)
My main goal is to have a street with volume and depth but also try to blend everything in it to have a painting feeling. Like if someone have just made it by spending time looking at those buildings.
More update on Friday I think. Maybe tomorrow but the sun is shinning and my bike too much clean.