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The Dead Street WIP

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  • PeteHawk
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    PeteHawk polycounter lvl 12
    Hey man really inspiring stuff, gives me some ideas for my own work!
    You got any texture sheets to show? I want more :)
  • Noise
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    Noise polycounter lvl 6
    That's remind me someone else ask for a flat, totally forgot.

    Here is one of the 3 textures used for this. Every building is uved alone using 1024*2048 and then merged whit another one to make a squared map of 2k
    This is one is different as I have used 4 squared map and then merged them into a 2k map. Reduce there for a 1024 witch is the size used in Engine.

    The road and pavement used a tilling texture and the props are placed within the free space of the building map.

    Flat.jpg
  • lamar McHaney
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    lamar McHaney polycounter lvl 9
    This looks like something from "Hey Arnold". Looks great.
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