I'm a game art student at The Game Assembly and we have just started our Advanced Project Productions course. It's a 6 week long course where we work on individual projects with supervision from our teachers. Other than that, we need to hunt for feedback and sources on our own.
I'm an aspiring character artist, so I chose to make a character that would fit in Tom Clancy's The Division
or something with a similar setting/design. Since our project is divided in two parts, 6 days each, I have planned to make the high poly the first part and, if it's good enough, proceed with the low poly and texturing the second half. If not, I will be doing the highpoly through the whole project.
This is my first time making a proper character from concept to finished in-game model and will thus appreciate any and all feedback. It's going to be a rough journey to get this done and I would love tips and tricks on how to improve my workflow and pipeline to make it in time with a high standard : )
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