My name is Sauli Saarimaa and I'm a 3D Artist, currently living in Tampere, Finland.
Creating things from my imagination has always been my passion. When I was kid, I used to draw and build a lot, back then we could not afford video games, so I made my own on paper. After a while I started making simple but fun maps for my friends, using map editors. These include several racing and strategy games. I soon realised, this was what I wanted to do with my life.
Following my passion to make games, I started mapping for Half-Life 2 in 2005, becoming more focused on making games as time passed. Inspired by various music composers and the books of Stephen King, I was able to take the skills i'd learned, to start developing Joutomaa in 2007.
I was told to say hello, so....
HAI
As many more people here, I wanted to make items for the Steam workshop (in my case, for TF2). I hope to catch on to this modelling thing quickly and make many submissions for the Steam Workshop. Thanks!
Hi. Not really sure what to put here. I hope the community is friendly and forgiving as I think I have some long way to go. I hope my work doesn't get hazed!
Games i like are:
System Shock 2, Home World, Elite, Tie Fighter, Outcast, Dune II, Fallout 2, Total Annihilation, Decent, SW- Battlefront, Wasteland, Master of Orion II, Ascendancy, X-Com Terror from the Deep, MDK, Duken Nuken 3D, Need for Speed II, Hi-Octane, Populous 3, Wing Commander 3, Star Craft, Civilisation, Heavy Rain, Dota 2, Terraria, Planetary Annihilation, Shroud of the Avatar, Satellite Reign, Star Citzen.
Hi, my name is Shawn Ritter, and I'm currently finishing up a degree with Full Sail University in Game Art. I'm looking forward to learning more from the many artists already here and I hope that I will be able to contribute as well. Have a great day, and good luck with your projects.
Hello and greetings from Long Beach CA. I am an aspiring artist interested in games, 3D modeling, Animation and concept art. Also looking to make some friends with similar interests.
Hello, my name is Dayle Flowers. I am a software engineer currently working at Metamoki. Previously, I worked at Tripwire Interactive working on Killing Floor and Red Orchestra. I also started my own company called Greater Good Games which is kinda on hiatus for an undetermined amount of time. I've sporadically visited polycount thanks to all my artist buddies, but I've never actually created an account here...thus this post
G'day to everyone! Daryl Fong all the way from Australia, engineering student who just happens to have 3D modelling as a hobby. Amazed at the maturity and talent here, so I decided to just join in and see what happens.
I'm a rather newbie student in France, working to get into one of the schools that form professional game developpers/designers/artists.
My branch is Game Art, and while I have yet to enter the school, I'm looking forward to learning how to create game maps and 2D-3D objects. And I'm eager too.
Hey! I'm Alex. I'm currently in my last year at the University of Abertay Dundee (Scotland, UK), studying Computer Arts. I'm specialising in 3D game environments, and I'm currently working on building my portfolio to an employable standard. So hopefully you'll see me posting and asking for some critical feedback and advice. Hopefully I can help others as well (2 way street and all that ). Thanks!
Replies
I am a digital artist looking to improve and give back whatever i can to this community.
Cheers!
My name is Sauli Saarimaa and I'm a 3D Artist, currently living in Tampere, Finland.
Creating things from my imagination has always been my passion. When I was kid, I used to draw and build a lot, back then we could not afford video games, so I made my own on paper. After a while I started making simple but fun maps for my friends, using map editors. These include several racing and strategy games. I soon realised, this was what I wanted to do with my life.
Following my passion to make games, I started mapping for Half-Life 2 in 2005, becoming more focused on making games as time passed. Inspired by various music composers and the books of Stephen King, I was able to take the skills i'd learned, to start developing Joutomaa in 2007.
HAI
As many more people here, I wanted to make items for the Steam workshop (in my case, for TF2). I hope to catch on to this modelling thing quickly and make many submissions for the Steam Workshop. Thanks!
-Jacob
im looking froward to sharing my work with you all and learning new stuff here!
I'm a 3D Game Artist.
Tools i use are:
Games i like are:
System Shock 2, Home World, Elite, Tie Fighter, Outcast, Dune II, Fallout 2, Total Annihilation, Decent, SW- Battlefront, Wasteland, Master of Orion II, Ascendancy, X-Com Terror from the Deep, MDK, Duken Nuken 3D, Need for Speed II, Hi-Octane, Populous 3, Wing Commander 3, Star Craft, Civilisation, Heavy Rain, Dota 2, Terraria, Planetary Annihilation, Shroud of the Avatar, Satellite Reign, Star Citzen.
Have a good day!
Actually, no one calls me Mocha. I hope they someday will.
I've come to show my 3D modeling skills that I don't yet have!
Thanks
I'm a rather newbie student in France, working to get into one of the schools that form professional game developpers/designers/artists.
My branch is Game Art, and while I have yet to enter the school, I'm looking forward to learning how to create game maps and 2D-3D objects. And I'm eager too.
Pleasure to meet you!
Have a small game I need help with graphics for.
Maybe some kind a deal or collaboration. It's a side scrolling 2d action platformer.
Solo204