Hey so just to be correct, this is a common problem of not being able to open user created levels. Everytime I try and open one my .cry files is reported as corrupted or it crashes the editor.
Why does everything in Cryengine have to be so hard?
Things i have checked:
Im using the CryShader option in Max!
Im referencing the .tif textures that i exported from Photoshop using the Plugin!
The tif textures are located in the right folder (WITH DDS files created)
Does anybody know why the Sandbox doesn't recognize where the Resource Compiler is? I have the build location set up correctly and I have the RC files in my Bin32 folder of the editor. I am using Sandbox version 3.5.6 Build 1833.
Replies
Things i have checked:
Im using the CryShader option in Max!
Im referencing the .tif textures that i exported from Photoshop using the Plugin!
The tif textures are located in the right folder (WITH DDS files created)
http://www.crydev.net/viewtopic.php?f=355&t=114211
those dds files are junk (purple background with text "texture compiling")
the dds files with _tmp are the working versions
Do we have any options to bind hotkey for 'export node' button?