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Sketchbook: ZamM90

polycounter lvl 5
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ZamM90 polycounter lvl 5
Hi Guys, I’m new here so here the start of my sketch book, I think it’s just going be a bit of an art dump, of the work I’ve done over the past couple months or so. Any comments and crit’s always welcome :)

These are a bunch of characters I designed from scratch and went through the pipeline to rendering in real-time in UDK using DX11 features:

Prometheus: - one twisted dude!

Sculpt in Zbrush:
prometheushighpoly.jpg

UDK Capture:
prometheusudkcopy.jpg


Poseidon: New take that old myth :)

Zbrush:
poseidonhighpolycopy.jpg

UDK Capture:
poseidonudkcopy.jpg

Zeus: Another take on an old character. Taking Zeus into the more modern age, 30’s aviator with steampunk hints.

Zbrush:
zeushighpolycopy.jpg

UDK:
zeusudkcopy.jpg

This is a game ready model, made for a uni project, based on the real Rutland Arms in Sheffield, England.
rutlandarmslowpolycopy.jpg

Zool Planets was a project to develop a new concept for the Zool franchise. We spent a year developing the idea and gameplay etc. These are some pre-production stuff I did. The models are based on the concept work of Mark Roberts our fantastic concept and texture artist. He also did the textures for the Zool low res model.

Zool Zbrush:
zoolhighpolycopy.jpg

Bonzai Zbrush:
zoolstickhighpolycopy.jpg
Zool Low Poly Model, Designed for rendering as a sprite sheet.
zoollowpolycopy.jpg

A little head study I did to learn the CryEngine I also implemented in UDK for fun. Very much a WIP.

CryEngine Capture:
realismtestcryenginecop.jpg

UDK Capture:
realismtestudkcopy.jpg

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