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Maya LT ShaderFX

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polycounter lvl 9
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shaderfx polycounter lvl 9
Hi all,

Since ShaderFX is new in Maya LT, I figure I start a thread and show a few things it can do (I'll just randomly pick a few things to start somewhere).


Matcap shaders:

W3LJZSn.jpg

Animated shaders:

ckE7g0a.gif

Anisotropic and latlong reflections:

fSBn46J.jpg


ShaderFX is very customizable.
Most nodes are what I call "Group Nodes". Similar to e.g. compound nodes in XSI. For example you can go inside the Surface shader itself and poke around:

SQAWw5z.jpg

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