Hello everyone! I'm just new into modelling trying to make modells for tf2.
BTW: Can you answer me why is this required. Just being curious.:icon15:
Also please note that my primary language is NOT English.
I am a (very) amateur 3D artist, just learning really. I got started because of my role at Cloud Party as the community director, and now that I've started I can't stop! Looking forward to learning more from this community
Excited to be a part of this amazing community. Long time lurker, new to posting. Hope to find answers to the tough technical hurdles I face, and receive feedback critical to my advancement as an artist.
Hi Everyone! I'm a Game Artist who just graduated form Columbia College, Making a game titled Illuminate, and looking to improve my 3d art skills! On the side i'm a painter and figure skater.
Hi all,
I'm the game designer/artists/programmer for new fantasy themed RTS for mobile devices Oberon's Court. I've been an game industry professional for quite a long time, but this is the first project where I'm striking out on my own.
The project itself art-wise is based on a zero-texture style. So no textures anywhere, with the possible exception of fontmaps and RenderTextures, for text and fullscreen shader effets. (might ditch the fontmaps also in the future and go full icon)
Here are some introductory screens from the latest build. and a key visual of some of the units
My name is Anna, I'm very grateful for this community!
And I'm looking for critique of my 3D models, e.g.: [SKETCHFAB]880e329c4010425bbaad05f8bd7e170b[/SKETCHFAB]
Hello,
I've been a lurker for a while. I thought I should finally start posting, so here I am. My interests here are purely for networking and critique; so, feel free to hit me up with a "hello".
Just your run of the mill computer games design student that's fallen in love with 3D modelling and everything remotely related. Looking forward to getting involved with the community and participating in some of your contests.
Been a big reader of the forums of over a year now but never made an account.
Hi Polycount, this is my activation message. I'm a long-time lurker but I've started to feel like I really need some criticism from other artists in order to take my work to the next level. I probably should have done this a long time ago!
Hey there. Activation message go! I'm a 3D game art graduate and I feel my work still has lots of room for improvement, so hoping to get some friendly feedback and critique here to help me improve. Already have a progress thread planned to start me off, so hopefully you'll see some things from me soon!
Hello Polycount! I'm Pablo, I just finished 3 years of studying Game Development, and now next year I'm starting a new study (physics.) I'm not very good at completing projects, but have a lot of fun doing that anyway. I've already read a lot on Polycount, and I'm not sure why I never registered before. Anyway, thanks for having me!
Replies
From the Sunshine state (^_^)
Im looking forward to posting
BTW: Can you answer me why is this required. Just being curious.:icon15:
Also please note that my primary language is NOT English.
I'm new into 3d modelling and wanted to join this community.
Can i have a question: Why is this required? Just being curiuos :icon15:.
I'm done lurking. It's time to start contributing!
It seems like a great community...
I'm the game designer/artists/programmer for new fantasy themed RTS for mobile devices Oberon's Court. I've been an game industry professional for quite a long time, but this is the first project where I'm striking out on my own.
The project itself art-wise is based on a zero-texture style. So no textures anywhere, with the possible exception of fontmaps and RenderTextures, for text and fullscreen shader effets. (might ditch the fontmaps also in the future and go full icon)
Here are some introductory screens from the latest build. and a key visual of some of the units
My name is Anna, I'm very grateful for this community!
And I'm looking for critique of my 3D models, e.g.: [SKETCHFAB]880e329c4010425bbaad05f8bd7e170b[/SKETCHFAB]
I've been a lurker for a while. I thought I should finally start posting, so here I am. My interests here are purely for networking and critique; so, feel free to hit me up with a "hello".
Just your run of the mill computer games design student that's fallen in love with 3D modelling and everything remotely related. Looking forward to getting involved with the community and participating in some of your contests.
Been a big reader of the forums of over a year now but never made an account.
Cheers
My name is Petar Ivanček, I do game design and art. I used to work for Croteam, before going freelance.
Happy to be back again.
Looking forward to getting to know the polycount members and maybe work on some projects together.
My name is Bhavli. I am teacher from India. I am interested in Designing.