I know, I know, another generic real world gun model! I recently discovered how awesome 3D Coat voxel modeling is and after doing a few generic techy gizmos I decided to try something more realistic to test the workflow. Im extremely happy with the workflow between Max and 3D Coat and I only had to sub-d model a few base meshes for the gun. There are a few things I wish 3D Coat had such as voxel extrusion and curve lofting to create a clipping volume though.
It took 9 hours to model and I screen captured the entire thing, although Im not quite sure what do with the capture now :P
![p99comp01.jpg](http://www.keenleveldesign.com/pimp/p99/p99comp01.jpg)
![p99detailcomp01.jpg](http://www.keenleveldesign.com/pimp/p99/p99detailcomp01.jpg)
![p99fps01.jpg](http://www.keenleveldesign.com/pimp/p99/p99fps01.jpg)
These are the only sub-d models used (the weird long one is used to subtract the thumb indention on the upper handle). Everything else was done in 3D Coat.
![p99sourcemodels01.jpg](http://www.keenleveldesign.com/pimp/p99/p99sourcemodels01.jpg)
Replies
if u upload ur screen capture somewhere i will definitely it check out !