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Best technique to add signs to modular meshes larger than a modular piece

Is there an efficient way of adding a sign to something built modularly that is longer than the size of a single modular piece.

For instance, lets say I have a wall built with pieces that use a tiling texture that fills the 0-1 space. If I wanted the sign to be the width of two walls what is the best way to go about it? Wouldn't the texture be stretched 2x if I used the same texture resolution?

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  • WarrenM
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    Decal? Which engine/renderer are you using?
  • mister_s
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    WarrenM wrote: »
    Decal? Which engine/renderer are you using?

    You know, I probably worded that terribly. I'm using UDK. I know I can use decals or a plane to get it in there. I do appreciate your comment, though.

    The core of what I wanted to know is about the sizing of the texture.

    c9RMm9f.jpg

    Is my logic screwed up when I'm thinking this out?
  • Nosslak
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    Nosslak polycounter lvl 12
    You do know that textures don't need to be perfect squares, right? You can just make a texture with 4096*2048 if you'd need it and there would be no stretching.

    Another solution would be to just make two big sign decals on the same texture and you could still have a perfectly square texture if you really want to.
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