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VG Remix - Pokemon Cinnabar Island

polycounter lvl 6
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mariotoon polycounter lvl 6
I remember Pokemon Blue was the first game I bought for my GameBoy Color back in the day when I was still a teenager on vacation in Hong Kong, and I've fell in love with the series since then. I thought it would be perfect for the competition, since with all the fancy updated graphics presented in the later generations of the game.

I've chosen to work with Cinnabar Island since it's one of the most famous (infamous) zones of the original Pokemon. Just thinking about M-BLOCK/MISSINGNO and the crazy dude on the rooftop brings back so much more great memories from that game.

I found out about this competition over the weekend and only found time to start working on it for a couple hours yesterday and earlier today, and hopefully I'll be able to blow you guys off your seats with the amount of time I've got left!

LATEST UPDATE:

[SKETCHFAB]02435afd2ac14791b7090593fff92ecb[/SKETCHFAB]

beautyshot_zps8d8657bf.png

textures_zps87789e91.png

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  • mariotoon
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    mariotoon polycounter lvl 6
    References.
    CinnabarIslandRef_zps79f0ca9d.jpg
    Cinnabar Island through the ages.

    BW2Ref_zps2810a9cc.jpg
    I thought it'd be useful to do some research on the latest Pokemon game, Pokemon Black/White 2, since the environments is in 3D.
  • mariotoon
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    mariotoon polycounter lvl 6
    Here's where I'm at so far:

    ScreenShot2013-08-01at125458AM_zps45a401ad.png
    The Pokemon Center and PokeMart

    ScreenShot2013-08-01at125713AM_zps8bb77cb3.png
    Pokemon Lab

    ScreenShot2013-08-01at125620AM_zps97036b1e.png
    Cinnabar Island Gym

    ScreenShot2013-08-01at125804AM_zps69158a36.png
    and the Pokemon Mansion.

    ScreenShot2013-08-01at10259AM_zpsd27a5ea8.png
    How they look like side by side.

    The Pokemon Mansion is over the poly budget by quite a bit, so I'll have to optimize it a little more to make things work, but other than that I'm probably going to move on to textures in a bit.

    More to come!
  • mariotoon
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    mariotoon polycounter lvl 6
  • UltraLrod
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    UltraLrod polycounter lvl 7
    Love your texture on your building. Can't wait to see the finish piece.
  • minorthreat
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    minorthreat polycounter lvl 7
    Great progress, keep it up!
  • Fenyce
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    Fenyce polycounter lvl 11
    Awesome texture! Really sweet! Haha, how about some missingno at the beach? ;D
  • jaydon
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    jaydon polycounter lvl 6
    textures look great, missingno would be a great addition haha!
  • Mimiws
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    Mimiws polycounter lvl 6
  • mariotoon
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    mariotoon polycounter lvl 6
    UltraLrod & minorthreat: Thanks!

    Fenyce: Haha I'll think about it, I was planning to put the old man on the gym rooftop if time allows, but missingno wouldn't be hard either :P

    Another update:

    ScreenShot2013-08-05at84300PM_zpsf811644b.png

    ScreenShot2013-08-05at84220PM_zps68ec136b.png


    Anybody here using the Sketchfab exporter for Maya? I've been trying to use it but I got this error in the Script Editor:

    # Error: CallbackError: Error executing callback <pymel.core.windows.Callback object at 0x1369a8310> - uploadButtonPressed - module __main__ - <maya console>, line 20
    Callback creation traceback:
    File "<maya console>", line 298, in <module>
    File "<maya console>", line 188, in createMaya2SketchFabUI
    File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/windows.py", line 193, in __init__
    self.traceback = traceback.format_stack()


    Original message:
    Traceback (most recent call last):
    File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/internal/factories.py", line 742, in callback
    res = origCallback( *newargs )
    File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/windows.py", line 224, in __call__
    raise _factories.CallbackError(self, e)
    CallbackError: Error executing callback <pymel.core.windows.Callback object at 0x1369a8310> - uploadButtonPressed - module __main__ - <maya console>, line 20
    Callback creation traceback:
    File "<maya console>", line 298, in <module>
    File "<maya console>", line 188, in createMaya2SketchFabUI
    File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/windows.py", line 193, in __init__
    self.traceback = traceback.format_stack()


    Original message:
    Traceback (most recent call last):
    File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/windows.py", line 222, in __call__
    return self.func(*self.args, **self.kwargs)
    File "<maya console>", line 110, in uploadButtonPressed
    NameError: global name 'maya' is not defined #

    I don't understand pymel so I'm kinda stuck. Somebody help!
  • AzzaMat
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    AzzaMat polycounter lvl 9
    Couldn't you just export out as obj? Then import in
  • sheckee
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    sheckee polycounter lvl 9
    Export as a .ojb.
    Zip the obj, mtl and your texture files.
    Import the .zip file into sketch fab.
    :)
  • mariotoon
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    mariotoon polycounter lvl 6
    Latest progress:

    ScreenShot2013-08-11at103631PM_zps2f9c5a77.png

    With less than 90 mins left I have to get this into SketchFab asap!
  • mariotoon
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    mariotoon polycounter lvl 6
    And it's live!

    [SKETCHFAB]02435afd2ac14791b7090593fff92ecb[/SKETCHFAB]

    Thanks AzzaMat and sheckee, I didn't know I could upload .zip files.
  • mospheric
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    mospheric polycounter lvl 11
    Why 90 min. You still have all day :P
  • mariotoon
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    mariotoon polycounter lvl 6
    Before I forget, here's my textures:

    textures_zps87789e91.png
  • mariotoon
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    mariotoon polycounter lvl 6
    mospheric - Do I? I'm getting my time zones all mixed up...
  • mariotoon
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    mariotoon polycounter lvl 6
  • mospheric
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    mospheric polycounter lvl 11
    Yup. There is about 12 hours left. Contest ends at 11:59pm EST.
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