I remember Pokemon Blue was the first game I bought for my GameBoy Color back in the day when I was still a teenager on vacation in Hong Kong, and I've fell in love with the series since then. I thought it would be perfect for the competition, since with all the fancy updated graphics presented in the later generations of the game.
I've chosen to work with Cinnabar Island since it's one of the most famous (infamous) zones of the original Pokemon. Just thinking about M-BLOCK/MISSINGNO and the crazy dude on the rooftop brings back so much more great memories from that game.
I found out about this competition over the weekend and only found time to start working on it for a couple hours yesterday and earlier today, and hopefully I'll be able to blow you guys off your seats with the amount of time I've got left!
LATEST UPDATE:
[SKETCHFAB]02435afd2ac14791b7090593fff92ecb[/SKETCHFAB]
Replies
Cinnabar Island through the ages.
I thought it'd be useful to do some research on the latest Pokemon game, Pokemon Black/White 2, since the environments is in 3D.
The Pokemon Center and PokeMart
Pokemon Lab
Cinnabar Island Gym
and the Pokemon Mansion.
How they look like side by side.
The Pokemon Mansion is over the poly budget by quite a bit, so I'll have to optimize it a little more to make things work, but other than that I'm probably going to move on to textures in a bit.
More to come!
Fenyce: Haha I'll think about it, I was planning to put the old man on the gym rooftop if time allows, but missingno wouldn't be hard either :P
Another update:
Anybody here using the Sketchfab exporter for Maya? I've been trying to use it but I got this error in the Script Editor:
# Error: CallbackError: Error executing callback <pymel.core.windows.Callback object at 0x1369a8310> - uploadButtonPressed - module __main__ - <maya console>, line 20
Callback creation traceback:
File "<maya console>", line 298, in <module>
File "<maya console>", line 188, in createMaya2SketchFabUI
File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/windows.py", line 193, in __init__
self.traceback = traceback.format_stack()
Original message:
Traceback (most recent call last):
File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/internal/factories.py", line 742, in callback
res = origCallback( *newargs )
File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/windows.py", line 224, in __call__
raise _factories.CallbackError(self, e)
CallbackError: Error executing callback <pymel.core.windows.Callback object at 0x1369a8310> - uploadButtonPressed - module __main__ - <maya console>, line 20
Callback creation traceback:
File "<maya console>", line 298, in <module>
File "<maya console>", line 188, in createMaya2SketchFabUI
File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/windows.py", line 193, in __init__
self.traceback = traceback.format_stack()
Original message:
Traceback (most recent call last):
File "/Applications/Autodesk/maya2012/Maya.app/Contents/Frameworks/Python.framework/Versions/Current/lib/python2.6/site-packages/pymel/core/windows.py", line 222, in __call__
return self.func(*self.args, **self.kwargs)
File "<maya console>", line 110, in uploadButtonPressed
NameError: global name 'maya' is not defined #
I don't understand pymel so I'm kinda stuck. Somebody help!
Zip the obj, mtl and your texture files.
Import the .zip file into sketch fab.
With less than 90 mins left I have to get this into SketchFab asap!
[SKETCHFAB]02435afd2ac14791b7090593fff92ecb[/SKETCHFAB]
Thanks AzzaMat and sheckee, I didn't know I could upload .zip files.