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3ds Max - Texturing problem

Hello guys.

I seem to have a lot of problems with texturing at home which I don't know how to fix. I have been trying to find the solution for past couple of days and then I was told to register on this forum.

I work on the student version of 3ds Max 2013 but when I texture at college everything is fine so I don't know what's wrong..

This is how I normally texture:

Go to Unwrap UVW, select polygon selection then open the UV editor then I select flatten mapping and render the UVW template. Using this template I create a texture in photoshop (1024 x 1024).

In the material editor I select the standard material and assign the bitmap image to Diffuse but when I assign the material to the object it all looks wrong..

Here are few examples:

ui4k6mez7s9y.jpg
On the left: Render On the right: Texture(numbers should be on each of the side)

0orw6gan9btx.jpg

3mqzw1be41el.jpg

Thanks.

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