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Monthly Noob Challenge 7 (Join in!)

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  • rockguy
    FINAL SUBMISSION!

    Hello everyone, I don't know how many are still in this thread considering that the new challenge is about to start , but I wanted to submit my final screenshots of the scene.

    I have to cut a lot of corners due to starting the project very late, almost 2 weeks left, so couldn't put everything I wanted In the scene, at least it gave me the opportunity to gain experience with landscape , foliage and light models materials as well as lighting witch is also my personal pain.

    Thanks to Alex for this challenges and as well a thanks to poopsterspappy, mjay85, joshschmitt , sipher3325, richwderby for your feedback.

    Have a good weekend.

    Sheet01_zpsa5e088a0.jpg


    Sheet02_zpsfc937a53.jpg


    Sheet03_zpseccf82ae.jpg


    Sheet04_zps0ac12cda.jpg
  • sipher3325
    Not going to be able to finish this one in time =( I have a lot of texture work done but I got caught up with another project. I'll still post when I finish though.
  • shosh
    Ok, this is driving me mad, Cryengine just didn't want to open my saved level so this is all i could do in a couple of hours and all i will do for this. I learned a lot about the things i wanted to learn and i'll take the next challenge too so i can apply everything.

    Thanks guys !

    BnfcaZp.jpg
  • LANKUS MAXIMUS
    @ shosh

    really nice take on it man. Loving the the wall textures.

    So was that your first CE3 project? I'm gonna try and learn the in's and out's of it with June's concept..

    Pretty intimidated by it atm :)
  • shosh
    @LANKUS MAXIMUS : thanks man, appreciate it

    Yep, my first date with Cryengine and it was horrible. Oh, and as a bonus i have the maya + cryengine deadly combination :)

    Good luck man, at 2 hrs/ day i hope to be able to finish just the decals texture on that challenge
  • LANKUS MAXIMUS
    Haha i know what you mean. Copious amounts of decal work ahead :)

    Sweet effort man. Would not be able to tell that it was your first round with the beast.
  • joshschmitt
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    joshschmitt polycounter lvl 7
    Ok, I am calling this one finished. Tell me what you guys thin, and hope to see your guys work on challenge 8.

    ON0rcbW.jpg
    Ta033RH.jpg
    aD3Fdos.jpg
  • LANKUS MAXIMUS
    Looks awesome. Really like your banners.

    Flowers are really well done too.
  • joshschmitt
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    joshschmitt polycounter lvl 7
    Thanks, the banners look good from far away but up close its just a plane that i moved o.O

    Gotta figure out how to do cloth better for the next challenge.
  • LANKUS MAXIMUS
    Indeed. It's gonna be a very Cloth and Decal-heavy month for us all...
  • JustinSlick
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    JustinSlick polycounter lvl 6
    These are all looking great! Congrats guys.

    Life got in the way a little bit, so I didn't get to finish mine. I told myself I wouldn't move on to anything else until it's done though, so hopefully I'll get to finish up this week.

    Dang too bad we never got to see another update from Airage! His was looking sweet.
  • Jessica Dinh
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    Jessica Dinh polycounter lvl 10
    Wow, I just love these noob challenges, it's great to see everyone collaborating :D Think I shall join the next one myself!
  • Razielim
    unfortunately i couldnt finish this project -.-
    I had problems with the gras-texture and the light.
    So this is my last status:

    fertig_1.jpg
    fertig_2.jpg
  • katana
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    katana polycounter lvl 14
    Congratz on getting your scenes finished guys...well done.
  • Manticora
    Great work, everyone!

    @ joshschmitt & shosh:

    I really like your foliage!

    ----

    I didn't have the time to do everything I wanted to, but I'm calling mine finished now, too. I really need a little break and want to move on to the next challenge as soon as possible. It would be great to hear what you think, if anyone is still reading this thread ;) I definitely need to practice modeling trees...

    the_wall_06.png
  • joshschmitt
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    joshschmitt polycounter lvl 7
    @Manticora

    Thank you.

    I like your scene a lot. I know the concept calls for lots of shadows but perhaps you have the shadow facing the wrong way. Getting a shadow from the tree would look better than the entire wall being shadowed. The angle is a little off on the right wall to achieve the shadow consistency like in the concept.

    Overall I feel it is too dark, I cannot really see any detail in the trees, maybe brighten the leaves a bit to add more contrast to the scene. I really like the buildings and the cloth you have, have any tuts on the cloth by chance?

    Here is my final after I got some input from AlexCatMaster w/e the hell his name is. (Ill give him crap for that later).

    Qak1wrY.jpg

    4g8EQo7.jpg

    jwkDsRm.jpg
  • sipher3325
    Some good work everyone. Hope to see you guys on the next one.
  • Manticora
    @ joshschmitt:

    Thanks for your critique!

    You're definitely right, I didn't realize how much darker my post screen shader made the whole scene (plus, the monitor I'm working on still seems to be too bright...). I totally agree with what you say about the shadows too, and tried rotating my light a bit. The problem is as soon as the trees create interesting shadows, the rest of the scene is really too bright and lacks of contrast in my opinion, so I guess I'll go with the boring shadows for the benefit of the overall scene.

    I'm still experimenting with some tweaks regarding post screen shader, lighting and ambient color to make my scene brighter. If I get a result I like, I will definitely post an update ;)

    I'm glad you like the cloth! I actually just sculpted it in zBrush, so I don't know if this will help you at all or if you're looking for a real cloth tutorial, but here are my steps anyway:

    cloth_steps.png

    I like your scene too, especially the trees and foliage as I said before - and you've got those fancy tree shadows! :) I would maybe do a final shot that's similar to your second image, but move the camera closer to the towers (and rotate the camera little to the right) to stage them a little better.
  • joshschmitt
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    joshschmitt polycounter lvl 7
    @Manticora

    Oh I am so stupid!!! Totally forgot to use Zbrush for the cloth... Thanks for posting your workflow on the cloth, it looks awesome.

    Are you using UDK? If so you can increase lighting on trees without changing the shadows. It looks great but if you were to put a little more time in tweaking the shadows I would think you have yourself an even better piece.

    Cant wait to see your work on the new one.
  • Manticora
    @ joshschmitt:

    Hehe, I'm also forgetting the easiest solutions all the time :D

    Yes I am using UDK! I placed a point light near the trees now that doesn't cast any shadows and tweaked the post screen shader. I made the scene only a little brighter, but there is a lot more detail visible on the trees now. At least on my monitor it is looking okay right now. What do you think?

    the_wall_07.png

    I will also redo the tree model tomorrow. As much as I want it to be finished, this is a portfolio piece and I don't want anything in there I'm not happy with. So maybe I'll tweak the lighting one last time after I fixed that trees ;)
  • joshschmitt
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    joshschmitt polycounter lvl 7
    @Manticora

    Yeah that looks a lot better. Could you post a shot of just your trees? What I am seeing is there are no branches but just leaves attached to the base.

    6ScYfQn.png

    This is my tree in 3ds max, for instance the leaves on yours seem too big and I see no geo for branches.

    I am in no way saying my trees look good cause I hate my trees, I believe I suck at making them and they look horrible, but thats just me.
  • Manticora
    @ joshschmitt:

    Thanks a lot for your help! I still think that your trees are working perfectly fine :)

    Here is a shot of my trees from Maya:

    trees.png

    As you can see I've got a least some bigger branches there, and all my planes are attached to them. But I have to agree that they are not visible in UDK. It's a little hard to get the placement of the planes right, because transparency sorting in Maya's viewport is... suboptimal. Maybe it would really look better if I skaled those planes down, then the branches would hopefully be visible, too. I guess my biggest mistake was crossing the planes and not bending them a little. Any other suggestions? Maybe I should also make the twigs and branches in the texture bolder, it's really looking like there are just "flying" leaves...
  • joshschmitt
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    joshschmitt polycounter lvl 7
    @Manticora

    What I think you need to do is scale the leaves down, the branches look fine but the leaves are too big. If you scale the plane down it will also scale the twigs that connect the leaves. I would say re-render the leaves or make them smaller while leaving the branches intact.
  • wirrexx
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    wirrexx sublime tool
    @Manticora: YOur main problem is that the Leafs are 1. To big 2. To flat.
    Try bending the geometry of the plane you are using, so the leafes seem to be bent a little bit. Gives them more "Life".
  • Manticora
    @ joshschmitt & wirrexx:

    Thanks a lot for your input, it's really great how much help everyone gets here!

    You were absolutely right, the tree's looking so much better by simply scaling down the leaves... Seems like sometimes you really can't see the obvious yourself and need some external input :\

    I will fix the planes now and post my results later.
  • Manticora
    Well, it still isn't exactly the best tree in the world, but I guess it's at least looking way better now. I definitely need to practice modeling plants :\

    the_wall_08.png
  • LANKUS MAXIMUS
    Changing the leaf size has opened up the scene a lot. Your new shadows work very well too. Nice developments Manticora.

    Awesome scene :)
  • Manticora
    @ LANKUS MAXIMUS:

    Thanks a lot!!!

    Yeah, I was going for a lot of density in the treetop initially, but now I've learned that's exactly the wrong way :)
  • joshschmitt
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    joshschmitt polycounter lvl 7
    @Manticora

    That looks a lot better.
  • Manticora
    @ joshschmitt:

    Thanks, you really helped me a lot with that tree :)
  • joshschmitt
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    joshschmitt polycounter lvl 7
    @Manticora

    Glad I could be of some help.
  • theonewhoknocks
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    theonewhoknocks polycounter lvl 6
    This is my WIP so far, still have to put a little more detail on the materials and add some decals as well. Still working on the water shader, have a temp material there for now. Probably need to trim the grass a bit too.

    Courtyard_Castle_SS_zps5ab09cc0.jpg

    tileable_stepping_stone.jpg
  • Manticora
    @ theonewhoknocks:

    I really like your scene, great textures and cool trees :)

    I think you should reduce the foam on the water shader. It looks great, but a little as if the Niagara Falls were behind the camera. And I agree that the grass might be a little to high. Have you got lightmaps on your foliage and did you build the lighting? It's looking pretty flat shaded at the moment.

    Keep on the good work, you'll have a great scene :)
  • theonewhoknocks
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    theonewhoknocks polycounter lvl 6
    Thank you Manticora

    Yeah the water texture is just a temp material from udks engine . Yeah I still have to work on the lighting shader for the grass and trees the grass areas are definitely looking flat.
  • Mr Significant
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    Mr Significant polycounter lvl 9
    theonewhoknocks how did you made that shape of sculpt? The base from the ZBrush or you made a base mesh in Maya or Max?
  • theonewhoknocks
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    theonewhoknocks polycounter lvl 6
    I did the base in Max, and then sculpted in zbrush, then projected the HP onto the LP.
  • joshschmitt
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    joshschmitt polycounter lvl 7
    @theonewhoknocks

    Looks great, just need some shadows and you almost have it.
  • richwderby
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    richwderby polycounter lvl 6
    monthly7wip2.jpg

    Would love some critique :D
  • Mr Significant
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    Mr Significant polycounter lvl 9
    Richwderby: diffuse on the walls looks little bit cartoony (sorry for english). Grass and ground look great.

    I'll post some work when I'm finish it off. I'm little too late, but I think it's not a problem :>
  • joshschmitt
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    joshschmitt polycounter lvl 7
    @richwderby

    The cloths are too long, cant see where it cuts off, would look better if you leave some space at the bottom.

    The brick walls do look cartoon, maybe remove the brown grout.

    Weird shadow from the tree, cannot see leaves but just a solid shadow.

    Use some post processing effect in UDK if your using UDK to get better lighting, everything seems a little to bright, toning it down and getting darker shadows would make it look better.
  • Oniram
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    Oniram polycounter lvl 13
    @richwderby

    the texture youve got for your walls doesnt really look like it works. that seems like itd be more appropriate as a floor texture.
  • richwderby
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    richwderby polycounter lvl 6
    Thanks for the feedback all of you :), managed to work on this for an hour or two today... I've changed around the lighting a little bit (not sure about it though), and improved my wall texture :)

    Monthly7WIP4.jpg
  • wirrexx
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    wirrexx sublime tool
    richwderby wrote: »
    Thanks for the feedback all of you :), managed to work on this for an hour or two today... I've changed around the lighting a little bit (not sure about it though), and improved my wall texture :)

    [IMG][/IMG]
    at the moment your Wall textures look to cartoony compared to the rest of the scene. And it's way to clean. Also Think about how colors go together. The blue/greyish tone in your wall doesnt fit the rest of the scene. The Bricks seems to big.
    Same thing goes for your road. Now here's a little paintover what i mean. No it's not exactly what im talking about cause i suck at paintovers.. monthly7wip4.jpg
  • sipher3325
    Finally found some time to continue working on this. Should have it finished in a day or two.

    Things to do: Banners, flowers, water texture, background props, decals, lighting, post processing.

    wipimage04.jpg
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