As Rise of the Triad comes to a close I actually get to work on personal projects! I have wanted to tackle the unique District 9 mech for it's combination of curves and hard angles for some time now.Google images of the District 9 Mech
I plan on making this the centerpiece of my new folio, so I want to get ultra detailed with it's various parts.
I am shooting for this PS4/X1/GamingPC specs on this. ~50k triangles and two to four sets of 2048x2048 textures.
I started with an initial blockout:
And also started detailing parts of the head:
Please critique the shit out of this as I progress. Hope you enjoy!