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Character Study

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polycounter lvl 11
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Tairow polycounter lvl 11
I'll be starting from today a thread for study, this study is based as a progression study and each step i'll be creating a character in a month or so . Each character I create I'll try to focus on my weakness and topics I must learn and create a great piece of portfolio.

The Steps will be as follows if any anyone want to join:

Step 01: Creating based on a great concept
(Search for a concept you love and create it in full 3D, trying to be as most faithful as possible for the concept, do not change anything match the materials, poses, cameras, and everything.)

Step 02: Choose another concept
(Recreate this concept just like before, remember to focus on the your weakness, this time change something, alter the pose a bit, put a different expression, small changes)

Step 03: Another concept
(Change the pose of the character put a pose you like, an action pose for your warrior, or a sexy pose for the girl.)

Step 04: Choose a character you like
(Get a character you like and put some cool clothes in him, fell free to create a cool cloth or armor)

Step 05: Create a cool character in a striking pose in a amazing clothes/armor
(Your creation now, get crazy, try your best, see during the lasts works what you did best and focus on it, try to create your best art, take some time on this one)

At end of the process you'll have 5 characters for your portfolio, you can compare them and see your growth.
An them star over! Lets do it all Again! Studying, focusing on your weakness, and creating big pieces of portfolio.

This is the process I'll be taking, any one wanting to study with me I'll be honored. If you want to join post on the topic, but we need discipline!!

As My first step i choose Witchblade!

Replies

  • Tairow
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    Tairow polycounter lvl 11
    Members Studying:


    Tairow: Latest Update
    karytsukino: Latest Update
    Poloboo: Latest Update
  • Tairow
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    Tairow polycounter lvl 11
    For this first step I'll focus on anatomy, and then female anatomy since I've never created a full female character. That's why I choose witchblade a character with not so many clothes.
    Ok, for this work I've created 3 sheets of reference aside from the main concept work I'll be using.

    Main Concept
    2oJaj


    One from 3D arts and sculpts with reference for the head and muscles I want the character to have.

    3D Reference Sheet
    2oJcp

    One from reference from the comic with reference for her head, hair, expressions, body and exoskeleton.

    Comic Reference Sheet
    2oJd5

    And a third one with photographic reference for the way i like her body to be, caution is NSFW. Probably this thread will be entirely NSFW.

    Photo Reference Sheet
    2oJdL


    That's all for now, I'll be creating the basemesh tomorrow! (I was supposed to do it yesterday, but had to try Bioshock, today I've created the post, so tomorrow it is!!
  • karytsukino
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    karytsukino greentooth
    Hey Wicthblade! Nice choice!
    This girl is awesome! I'm looking forward to this work!
    Good luck!:)
  • slipgatecentral
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    slipgatecentral polycounter lvl 13
    reference sheets should be recognized as new form of art
  • Poloboo
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    Poloboo polycounter lvl 8
    i wouldnt mind joining in with this..... infact it fits in perfectly with a Lara Croft Turnatable i'm doing at the moment, i keep putting off starting her because of lack of confidence in my skill but i'd be up for doing it and joining on this study :) if you have a high res version of the 3d and photo ref sheets could i use them too? they beat any of my refs hands down any day !
  • Tairow
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    Tairow polycounter lvl 11
    karytsukino - Thanks, join me lets try to create something awesome. Keep in touch! XD

    slipgatecentral - totally agree, I have a folder on my reference folder reserved for reference sheet of artists.

    Poloboo - Ok let's do it, posts your WIP on the thread, I would love to see your creation, I'll edit the first post with everyone participating on this. For the high res, reference sheets. Here it is!
    http://puu.sh/2qr3Y
    http://puu.sh/2qr6r

    And for me here it is the basemesh I'll be using for this project. I'll take my time to perfect the body proportions and gesture, this is normally the thing that I see that destroy my work on the end...

    2qree
  • karytsukino
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    karytsukino greentooth
    Hey Tairow!

    Thanks for the invitation... I decide to join you on your study \o/
    I spend my last week looking for character that a I like to make, and I decided for the Qunari boss from Dragon Age: Arishok \o/

    This is my the scene that I'll try to reproduce:

    Arishokpaint.jpg


    And here are some references that I took to help me on this project.


    Game reference
    Qunari_Ref01.jpg

    Human Reference
    Qunari_Ref02.jpg

    3D Reference
    Qunari_Ref03.jpg

    So, I'll start working next week
    See ya ! Let's study!
  • Tairow
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    Tairow polycounter lvl 11
    Very cool idea karytsukino, thats a cool character, the dramatic illumination on the concept its very good you should use it at your advantage. Well its still far from done, but when you want to render try using UDK for creating the scene, there many tools there that should give you a great atmoshpere for your scene!!

    I'll update the first post with the artists working on!! And their last updates!!

    Poloboo - I'll wait you post something to add you too!
  • Tairow
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    Tairow polycounter lvl 11
    One more WIP, started working on Zbrush, still many things to work until the next subdivision, but so far any crits on the anatomy? Hands, head and feet are still bothering my much, she will be using gloves and boots but even so I want to make them good as anatomy study.

    901790_4679357829355_104709255_o.jpg
  • Poloboo
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    Poloboo polycounter lvl 8
    Hey guys i'm away atm... Posting from my phone right now but i'll make my first post as soon as i get home :)

    Karystukino- great concept and awesome refs!
    Tairow- thanks for sharing the ref sheets! I have a pretty decent base mesh i can share with you if you want... I'll post a shot of it with my first post tomorrow...
    Keep up the good work guys!!
  • Poloboo
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    Poloboo polycounter lvl 8
    So..... As this is my first post i better tell you what my little project is!


    I'm doing a Turntable of the latest incarnation of Lara Croft from Tomb Raider.

    At the moment i'm still working on the base that the figure will stand on which is acting as a great learning tool and preparing me for making the character herself...


    once i start sculpting her i will be sure to post my ref sheets of her but for now all i have to show is a few renders of my base WIP and a progress sheet summing up what went on

    Enjoy!

    Progress sheet - 1
    base-1_zps42c9d3f1.jpg:original



    the Low poly mentioned in the progress sheet (UBER WIP!)
    screenshot1_zps42f08998.jpg:original


    a larger render of the base WIP for you :)

    q_zpsda471d24.jpg:original
  • Tairow
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    Tairow polycounter lvl 11
    Very cool this base so far, you are still doing the high poly or its the finished version?
  • Tairow
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    Tairow polycounter lvl 11
    Here my updates! Did some work one the anatomy and so on, the face its much better now, but still in overall its not perfect.... So I'll probably start the sculpting phase again as a study process, since I think this is my first female model the second one probably will be better!!

    A good thing to modeling a girl... Porn can now really have a constructive use! :poly136:

    2vt71
  • switz
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    switz polycounter lvl 10
    Head and hips are too big.
  • Fnitrox
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    Fnitrox polycounter lvl 6
    First, nice project it looks like a lot of fun to come. I'll be watching this thread :D for things to learn, and i wish i wasn't so busy so i could join.

    Next I think you could take a step back and give an other look at some anatomy.

    I'm no pro at this but overall i think she could be a little higher.
    Neck is definetly too big and muscular for a female and the face could also use some more feminine traits, like bigger eyes and lips, and a smaller chin area. In the concepts she has a very triangular face with higher and smoother chickbones.

    She's also bending forward too much me thinks.

    Hope it helps
  • Tairow
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    Tairow polycounter lvl 11
    switz - I agree, thanks for the tips, don't know if I'll corect this since I'll be starting the sculpting again.

    Fnitrox - That's exactly what I'll be doing, I'll start from the basemesh again and work better on the anatomy, gesture and proportion, I agree about her neck, about her head I didn't base it on the HQ for now since i was doing it again, I was trying to make a good head first, making a her head more feminine was not working, but your crits really help me picture what was wrong. I'm trying to do Her from athletic to muscular. I'll try to do right on the second!
    If you can, try to join us!!
  • DrunkShaman
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    DrunkShaman polycounter lvl 14
    Although I am still learning, here are the critiques I have for your piece:

    AMi6VHQ.jpg

    cVQ4mLA.jpg
  • _DeadPixel_
    I agree with these guys, anatomy is nothing without form. You should step down a few subdivision levels and adjust her overall form and weight - then start subdividing and adding more muscle definition.

    You can find a lot of reference on google for that kinda thing, like this one I just found.
    Most of the form and anatomy is nailed and there can't be more than 10k polys in that model.

    body01_pic01a.jpg
  • Poloboo
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    Poloboo polycounter lvl 8
    so... small update


    my motherboard may or may not have decided that after 3 years of faithful service to die a horrific and melodramatic death... RIP

    decided to upgrade instead of just replace the board and bought a Z77 sabertooth and boosted myself from 16 - 32Gb of ram so i'm currently without my work setup for the next few days until my new parts arrive. hope everyone is making some good progress!


    next upgrade will be the 7990 and maybe if i work my ass off and get a good bonus at christmas i'll most likely add a second 7990 :)
  • Tairow
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    Tairow polycounter lvl 11
    PC problems.... I've had the same problem... Changed my mobo and buy a 3.0 2TB HDD and a 128GB SSD for the system, and it took quite some time, i'll be back to work this week, and hope i can show some more updates in a few days.
  • garriola83
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    garriola83 greentooth
    i whipped up something that could help you with your female model
    8720276371_291bd18df6_c.jpg
    Good luck!
  • Poloboo
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    Poloboo polycounter lvl 8
    Garriola thanks that will help me rather well actually! you legend! :)
  • garriola83
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    garriola83 greentooth
    Tairow: care to send me some links on where you got those 3d references? they have really nice musculature for females and would appreciate it if you did. thanks
  • PyrZern
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    PyrZern polycounter lvl 12
    I love following WIP threads. Great details and advice around. Gonna bookmark this.
    I'm currently working on multiple projects atm, and damn, ZBrush remains my last stage in creating nice pieces.
  • Tairow
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    Tairow polycounter lvl 11
    Ok Guys... Sorry, longe time since my last post, i was actually in a pile of delays. Pc problems, and work, and i've started on the Mixamo adventurer contest, and some dota items, but will be continuing this from now on.

    I'll be working hard on this one now, until 1/1/2014 that will start GameArtisans Comicon challenge, if by then i have no finished my Witchblade, this project will pause it again to focus on the challenge! I'll be using everything I learned in this study to the Challenge.

    In meantime that's what I've been doing.

    For the Mixamo Adventurer Contest
    zheng_adventurer_by_tairow-d6kypqz.jpg

    For Dota 2
    CF2B2F70814B769BEF7DD40C8565DC73CBC7026A
    http://steamcommunity.com/sharedfiles/filedetails/?id=197507829&tscn=1385342779

    81DEA5C9DE312357899A0B4391BC7A0B795CDA37
    http://steamcommunity.com/sharedfiles/filedetails/?id=190349336


    garriola83 - Sorry about taking so long to show the links I'll be doing it now, and post it in a few minutes.

    Thanks Guys!!!
  • EmmanuelLawrence
    HEY! Cool thread you got here :) don't mind if I join in too :p I think I'll go for one of my favourite game's main characters, Sheperd from the Mass Effect series :D I'll be posting my chosen references asap. But please do excuse me if I don't post often cause I'm pretty busy and am only able to touch my computer during weekends.
    Well, GOODLUCK EVERYONE!
  • Tairow
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    Tairow polycounter lvl 11
    About the 3D Reference links I've used;

    5sukq.jpg

    1 - Art from a great artist Eugene Folkin with impressive anatomy artoworks. - ZBrush Central

    2 - This is from a Brazilian artist Cezar Brand
  • Tairow
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    Tairow polycounter lvl 11
    Welcome EmmanuelLawrence, its Ok,what's matter its to we have fun and learn!
  • EmmanuelLawrence
    Alright, did some research and got some references but for some reason, I can't really find a lot of good references on Sheperd as a whole.
    These are what I could find.
    sheperdcompilation_by_emmanuellawrence-d6vjn43.jpg
  • Tairow
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    Tairow polycounter lvl 11
    Nice EmmanuelLawrence, good reference, you can find some good reference in Mass Effect artbooks, there are some good artbooks. Thinks I've had one.
  • AA3D
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    AA3D polycounter lvl 3
    sweeeet ..
    looks like this was old and has stopped
    but itll contenu now !!
    im not sure if i can do that :D ( 5 characters = 5 months )
    but hell whats a better way to practice
    would love to join in ...
    really thx for the invenation and the moral boost :D

    iv been thinking about making this concept for some time
    229_large.jpg

    here is the link for the awesome artist http://cghub.com/images/view/405534/

    will edit this post with more refs as i collect them
  • AA3D
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    AA3D polycounter lvl 3
    for a starter i grabed an old base mesh i have and started sculpting on it
    i really find myself having hard time getting the propotions right every time when i start from scratch .


    so .... :D

    progress :
    result_2.png

    as always C&C are more than welcome :)
    im gonna try to make this 1 as close to the concept as possible .
  • Tairow
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    Tairow polycounter lvl 11
    Very good basemesh
  • Tairow
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    Tairow polycounter lvl 11
    For my witchblade since the last update i've decided to start over to master learn the anatomy better. So Im still adjusting propotions.
    This is where im at right now.

    5umeA.jpg
  • AA3D
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    AA3D polycounter lvl 3
    way batter then the older try mate
    i just think she could be a little bit taller
  • PyrZern
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    PyrZern polycounter lvl 12
    Not sure if it's perspective or not, but I think she has shorter body, and long legs. Also, big hips ;)
  • BadJrv
    looking really good dude, much better start this time around. The hips still feel a little wide, and the legs are too long for the body. The neck also looks quite muscular for a female. Keep at it man, look forward to seeing your progression. :-)
  • AA3D
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    AA3D polycounter lvl 3
    confused : :poly142:
    which 1 r u guys talking about ?

    update :
    refined the body a little
    and blocking out the clothing
    should be finished with all of those leather straps soon
    also im not sure how am i gonna make the chain mail
    any 1 got an idea :D

    result_3.png

    also close up to the face .
    face_result.png
  • AA3D
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    AA3D polycounter lvl 3
    PyrZern wrote: »
    Not sure if it's perspective or not, but I think she has shorter body, and long legs. Also, big hips ;)

    i guess that would be mine ..

    i did make the bottom part of the body a little taller and thicker to match the concept
  • Tairow
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    Tairow polycounter lvl 11
    Made some updates, right now im going back over and over again to pratice the anatomy the fixating the female form, im still getting trouble trying to make her head look more feminine, and getting right her breast and hands.

    This model will probably change much before Im satisfied with a perfect (or at least decent) female body.

    5wm8N.jpg
  • silkroadgame
    Good steps.I like that base,it's awesome!
  • AA3D
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    AA3D polycounter lvl 3
    sorry not gonna be able to update anytime soon
    my computer died 2 days ago
    it was overheating for the past 2 weeks for no reason
    found out i had a little shitty malware called bitcoin that burns peoples computers to process data for cash
    this little piece of shit was undetected with a couple of anti malwares ....
    but i managed to find it using the task manager and terminated it
    but i guess it was 2 late
    after i did that my computer crashed and i cant boot it anymore
    i think the processor or the motherboard got burnt ...
    so .... will have it checked and fix it hopefully
  • Tairow
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    Tairow polycounter lvl 11
    Fck, the computer its always a iminent problem for me too. Hope you can solve your problems soon, and I'll be looking foward to your return!
  • jinn15
    hey AA3D and Tairow, a good post to check out is http://www.polycount.com/forum/showthread.php?t=98113

    hazardousarts (my hero XD ) does critiques on the others forums so make sure to check those out too, i def learned a lot from these few forum pages

    critiques!! take these w/ a grain of salt as i am still a student and am still learning a great big deal myself XD

    Tairow,
    should make the jaw slimmer (makes it more feminine), the head seems a bit high off the shoulders, and the arms are a bit slim

    AA3D,
    the arms are a bit more muscular in the concept art, the breasts seem a tad bit too high up on the torso, the ribcage also seems a bit thick

    and for both AA3D and Tairow, in the position that your characters are in, you should be able to see the lats and teres major inserting into the arm, so make sure to show that insertion
    1
    2
    3
  • Tairow
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    Tairow polycounter lvl 11
    Hey jinn15, thanks for the tips, i follow Jon Troy for a quite time, he have some very good artoworks on females!

    Agree about her jaw, have to work some on it, about her arms Im try to make a decent girl before creating the more muscular girl since i tend to overdo the muscles and she appear like a man... So right now I'm creating a slimmer girl and add the musculature as a study after it. Will try to post some advances later on.
  • Tairow
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    Tairow polycounter lvl 11
    Here after some time, some updates I've been doing on the char.
    I'm getting better and better with the practice, has been a very good study so far! Still getting right her musculature. Tomorrow try to finish her chest, then, legs and head. After that will go to the micro details like wrinkles and pores before going to her armor an onward.

    5JVKR.jpg

    Yay! Nice to see a work going foward!
  • Aneroit
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    Aneroit polycounter lvl 9
    One of my work. Any feedback appreciated!

    image.jpg
  • Tairow
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    Tairow polycounter lvl 11
    the image its quite small Aneroit, I can't see any details to say give any feedback
  • Aneroit
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    Aneroit polycounter lvl 9
    Of course! Forgive me!

    image.jpg

    image.jpg
  • Tairow
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    Tairow polycounter lvl 11
    Aneroit - think the character idea its very good, but you should try to balance the details of the character, study clothes folds and wrinkles for the clothes and the chain mail thickness seems odd to me.


    As for me, my last update, I think I'm pretty satisfied with the body right now, I'll put some fine details and start the armor.

    What you guys think?
    5Qho8.jpg
    5QhC0.jpg
    5QhDn.jpg
    5QhIc.jpg
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