Heya! I did a quick liquify on that head render to show what I'd tweak to make him look a little more realistic/appealing.
Thanks for doing that ScoobyDoofus, it looks cool. However i wanted my piece to be stylized, will also admit that i rushed things a little missing the proportions and the cloth folds.
Thanks for doing that ScoobyDoofus, it looks cool. However i wanted my piece to be stylized, will also admit that i rushed things a little missing the proportions and the cloth folds.
stylizing =/= missing human anatomy
if you are doing a human character, stylized or not, the eyes need to go in the center of the head or everything looks wrong. You also need the basic form of the skeleton underneath or the face will begin to not look right. Saying its stylized isn't really a reason not to have those basic points in. I also checked your website and your previous character suffers from these same anatomy issues, ie eyes not in center, not enough room for brain, and cheek bones to low. Something worth thinking about in my opinion.
stylizing =/= missing human anatomy
if you are doing a human character, stylized or not, the eyes need to go in the center of the head or everything looks wrong. You also need the basic form of the skeleton underneath or the face will begin to not look right. Saying its stylized isn't really a reason not to have those basic points in. I also checked your website and your previous character suffers from these same anatomy issues, ie eyes not in center, not enough room for brain, and cheek bones to low. Something worth thinking about in my opinion.
Thank you very much for pointing that out...I will keep this things in my mind when I am approaching a character for my future projects. Thank you very much to every one pointing my mistakes. To be honest I wouldn't figured out my mistakes if I didn't posted my works in the forums. I thought my works were cool at some level, now i know they pretty much suck, so much to work on.
I am a Character Texture Artist trying hard to become a Character Artist. This feedbacks are so important for me man, please keep them coming.
Replies
Nice work so far. The head proportions are a bit off. Eye to top of head should be longer(eyeline=mid point of head)
Cheers,
Dylan
stylizing =/= missing human anatomy
if you are doing a human character, stylized or not, the eyes need to go in the center of the head or everything looks wrong. You also need the basic form of the skeleton underneath or the face will begin to not look right. Saying its stylized isn't really a reason not to have those basic points in. I also checked your website and your previous character suffers from these same anatomy issues, ie eyes not in center, not enough room for brain, and cheek bones to low. Something worth thinking about in my opinion.
I am a Character Texture Artist trying hard to become a Character Artist. This feedbacks are so important for me man, please keep them coming.