Hi everybody!
So this is my first time posting here and I was inspired by
nightfrontier's Snow Landscape project I saw a few months ago and decided I had to learn how to make it!
So I started learning UDK and how the Material Editor works etc., then got into World Machine and finally got something done!
It took a while since I'm a bit more than a beginner but here is the final product! Tell me what you guys think
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Used textures off of cgtextures.com and generated the heightmap from World Machine, did not use the colour map though just the colours from the textures I got from CG. And used a particle effect for the snow. Enjoy!
[ame="
http://www.youtube.com/watch?v=mut-wW3uK4U"]Snowy Landscape - Unreal Engine - YouTube[/ame]
Replies
yeah I think so! You can change the LOD settings in the UDK for the terrain, I think I made it the highest for this specific piece since it is just for show, and is probably why the lighting/render time was about 8hrs+. While I know that to be ideal for a game the lod would be much lower
I think i kinda know!
like when you can see the bare rock and snow around it, like the transition from the rock-snow texture?
I do kinda notice it now! was stuck on a while with that thought it was good but i guess the lighting made it darker so you couldnt really see more of a transition from rock-snow