Hi everybody!
So this is my first time posting here and I was inspired by
nightfrontier's Snow Landscape project I saw a few months ago and decided I had to learn how to make it!
So I started learning UDK and how the Material Editor works etc., then got into World Machine and finally got something done!
It took a while since I'm a bit more than a beginner but here is the final product! Tell me what you guys think
Used textures off of cgtextures.com and generated the heightmap from World Machine, did not use the colour map though just the colours from the textures I got from CG. And used a particle effect for the snow. Enjoy!
[ame="
http://www.youtube.com/watch?v=mut-wW3uK4U"]Snowy Landscape - Unreal Engine - YouTube[/ame]
Replies
yeah I think so! You can change the LOD settings in the UDK for the terrain, I think I made it the highest for this specific piece since it is just for show, and is probably why the lighting/render time was about 8hrs+. While I know that to be ideal for a game the lod would be much lower
I think i kinda know!
like when you can see the bare rock and snow around it, like the transition from the rock-snow texture?
I do kinda notice it now! was stuck on a while with that thought it was good but i guess the lighting made it darker so you couldnt really see more of a transition from rock-snow