Hello,
I am currently involved in a project that requires a character to have four arms, he is going to be animated so I need to make him move properly.
Here is a painting that describes character best(Lionguy):
![ka032.jpg](http://2.bp.blogspot.com/_wcKGQhEXYJ4/TBMiJlSCzRI/AAAAAAAABKA/zTgNbvrv4_Q/s640/ka032.jpg)
Own concept art:
![nrsimha+concept2.jpg](http://3.bp.blogspot.com/-QO9NubkuYF4/UHh8PpK9WOI/AAAAAAAAATY/vCwf_3A1Mb0/s1600/nrsimha+concept2.jpg)
Possible anatomy:
![nrsimh_b.gif](http://3.bp.blogspot.com/-nuPwaOfmVew/T50ED5V86HI/AAAAAAAABvU/7vMTb-tgiSw/s1600/nrsimh_b.gif)
Other than using anatomy they have used for John Carter is there a way to make this character move without changing appearance too much?![John%20Carter%20still%20Tharks.jpg](http://blogs.coventrytelegraph.net/thegeekfiles/John%20Carter%20still%20Tharks.jpg)
Cause if I use this anatomy he will look like a mutant.
![:( :(](https://polycount.com/plugins/emojiextender/emoji/twitter/frown.png)
Replies
@Zarathurstra
One thing with that method is my character probably will end up looking like a mutant.
@Valandar
With this kind of anatomy will the shoulders be able to move separately? I will paint a picture based on what you have said, a bit hard to imagine this :P.
There is also a really weird anatomy for Machamp pokemon and I am not sure it would work:
But you know you can draw anything you like that does not mean its going to work in 3d. Which is why I found this:
The shoulders are massive here, but could be an option, one shoulder will get in the way of another though...