Characters - getting better

polycounter lvl 8
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Fomori polycounter lvl 8
Time to start a thread of my progress. I'm a 3D generalist that has for many years failed to specialize, but I want to change that and dedicate all my spare time to more realistic characters now. This will be a sketchbook thread of sorts and I'm looking for help to get me on my way and focus on improving my core character art skills.

Here's some things I've done already. Feel free to crit, however I won't be going back to change, but it would be beneficial if you have any opinions on what could be improved regardless.



This is a bust I'm working on at the moment. I have a real love for sci-fi so I'm considering giving him a helmet or some hard surface element to give the sculpt more character.



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