Hey all, I've been trying to practice following a complete workflow from concept to finish with some assets in the works. This first piece is almost final, I wanted Polycounts input before I call it finished. It's s simple Modular Castle Wall: High Poly Sculpt in Zbrush, Low poly and Unwrap in Max, Normals baked in Max, Hand painted texture in Photoshop, and final rendering in UDK.
![243219_574080255940449_1859803627_o.jpg](http://sphotos-a.xx.fbcdn.net/hphotos-snc6/243219_574080255940449_1859803627_o.jpg)
Critiques welcome and more to come!
-Stockwell
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