Hey all, I've been trying to practice following a complete workflow from concept to finish with some assets in the works. This first piece is almost final, I wanted Polycounts input before I call it finished. It's s simple Modular Castle Wall: High Poly Sculpt in Zbrush, Low poly and Unwrap in Max, Normals baked in Max, Hand painted texture in Photoshop, and final rendering in UDK.
Critiques welcome and more to come!
-Stockwell
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