CactusFantastico wrote: »
Yeah! made jibs for the crate it's like 476 tris all together though I'm sure it will handle it though, there not going to be everywhere on screen at all times haha
also I know it says fragile on the inside but I reused the texture for the crate when its together to save texture space and its much easier this way. plus they will be on screen for like 2 seconds maximum before disappearing. Think I can get away with it?
Amsterdam Hilton Hotel wrote: »
BeserK wrote: »
Crosspost to follow, adventure time character
achillesian wrote: »
bloom wrote: »
First post. Been lurking this thread a long time now. I was overwhelmed by all this great art and I finally tried to do something similar.
And I failed.
I tried to model a sketch of mine, convinced that it is something one can easily do under 300 tris. I don't know what i've done wrong but i can't reach this goal.
The model is 526 tris.
I beg you for help. What is wrong, what can i improve ? Oh, and is it really necessary to have the mesh as a whole, like i did ? I thought it would be better for unwrapping,texturing,rigging and animating.
Sorry for the long post and my n00bness.
Parhelion wrote: »
Smirnoffka wrote: »
Trying to match your specs for the styer, ended up with the exact same amount of tris, though I am certainly not as effecient as you!
Any help would be wicked!
ocarian wrote: »
Hi all !
Dragon's rider for a personal Panzer dragoon Tribute
Polycount : 1096 triangles
Complet character with dragon Here
Keep Up all
badmouse wrote: »
Hi, inspired in CarcusFantastico model.
In the first and last pic, the Tris counter is higher cause the labels [right-down]
DemonPrincess wrote: »
Very nice texture work! Also interesting creature design.
Legionforce wrote: »
Here is an assembled render of the tree, rock, soldier, and my tank.
Critique is greatly appreciated, this is for school.