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[UDK] Interior environment project [WIP]

Okay this was a dead thread I created around May, got busy with stuff such as working on an indie game (still doing that), then I got a job which took up so much time, and along came school. The only 3D I did for the longest time was low poly stuff for this awesome iOS game which I won't talk about here...

Anyways, this old project is now back in motion. I lost my old blockout that I did like 6 months ago when I did a fresh install of windows, so I did a new one for this thing. Modular pieces are below to show how this will be constructed. This is my first REAL environment, so although I'd like to stay optimistic, I can't promise I'm going to blow you guys away. I've been drawing like crazy and teaching myself art, so lets see if that helps me!

Wish me luck!

STEP 1 - PREPARATION:
Original Crysis 2 concept artwork by Daniel Rizea (Ref):
GPvzE.jpg

Quick paint-over of main forms/assets to be modeled within the painting:
l9XgG.jpg

STEP 2 - BLOCK OUT:
Okay guys, not quite done, I need to add a few more things!

Youtube Video:
[ame="http://www.youtube.com/watch?v=RhK8aXJd6wI"][CryEngine3] Crysis 2 Environment [WIP] (12/28/2012) - YouTube[/ame]

Images:

Concept Art Camera Angle:
1Geln

Exterior Angle:
1GekO

Blockout in Max 1:
1Gerc

Blockout in Max 2:
1GerH

Modular pieces blockout:
1Gewf

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