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Baking Normals Onto Low Poly

Hi guys,

experienced this for a while now; and searched the internet for various tutorials but they never seem to work as correctly...

I've tried sculpting a few nuts and bolts onto a flat plane imported into zbrush, then bake onto a single plane ; again it never works - it seems to be a less "defined" bake rather then the usual stuff I see on here.

Ill post an example in the next few mins.

If anyone could be of any help - appreciated.

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