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[News] ArenaNet now Accepting Applications for Class of 2013 Internship

polycounter lvl 10
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a3sthesia polycounter lvl 10
I imagine everyone is already all over this, but just in case anyone has missed it (and I know there's a lot of amazing artists waiting for opportunities like these), ArenaNet have opened their 2013 Internships.

Link below -

http://www.arena.net/blog/now-accepting-applications-for-arenanet-class-of-2013-internship

Be sure to check out the guidelines and requirements carefully.

A note on applications - You may post your progress online, but you MUST email your final renders along with a breakdown of your texture sheets.
Please also note that any polycount progression threads regarding the internship, should be uploaded to the contest section here - http://www.polycount.com/forum/forumdisplay.php?f=47

The entry deadline is October 20, 2012.

No follow-up phone calls (they would be bombarded enough I imagine). Attention to detail is a key requirement for this position, so if you’re unable to follow these instructions specifically, you will not be considered for the program.

Good luck everyone! ^_^

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  • leleuxart
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    leleuxart polycounter lvl 12
    Hmm, I might jump on this. I have a question though, when they say, "The structure should be less than 3000 polys and use the maximum equivalent of two 1024
  • a3sthesia
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    a3sthesia polycounter lvl 10
    I saw this question come up in some previous years, and from what I can see (regarding the environment requirements) -

    "Maximum equivalent of two 1024x1024 textures," meaning you could do a 512 diffuse, 512 normal, 512 shadow and 512 specular (equalling the same as 2 maps at 1024x1024). You could even do one 1024x1024, one 512x512, and two 256x256 maps. They don't have to be square either (1024x512 for example).

    Regarding the 3000 polys - again, from what I saw of previous tests, that's in triangles.

    Hope that helps! ^_^
  • leleuxart
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    leleuxart polycounter lvl 12
    a3sthesia wrote: »
    I saw this question come up in some previous years, and from what I can see-

    "Maximum equivalent of two 1024x1024 textures," meaning you could do a 512 diffuse, 512 normal, 512 shadow and 512 specular (equalling the same as 2 maps at 1024x1024). You could even do one 1024x1024, one 512x512, and two 256x256 maps. They don't have to be square either (1024x512 for example).

    Regarding the 3000 polys - again, from what I saw of previous tests, that's in triangles.

    Hope that helps! ^_^

    Cool, thanks! I think I'm definitely gonna give this a shot! :)
  • Ace-Angel
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    Ace-Angel polycounter lvl 12
  • m4dcow
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    m4dcow interpolator
    Ace-Angel wrote: »
    :P

    27424659.jpg
    Haha nice, I hope mods start mandating those threads be moved into the contest section or something.
  • Dylan Brady
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    Dylan Brady polycounter lvl 9
    Ace-Angel wrote: »
    :P

    27424659.jpg
    ohh god... is it really that time of year again?
  • a3sthesia
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    a3sthesia polycounter lvl 10
    Perhaps I should update the initial post?

    "Please note, polycount progression threads regarding the internship, should be uploaded to the contest section."

    or something...
  • guhhh
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    guhhh polycounter lvl 9
    I'm pretty excited to start my own tonight!!
  • rogueNoodle
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    a3sthesia wrote: »
    I saw this question come up in some previous years, and from what I can see (regarding the environment requirements) -

    "Maximum equivalent of two 1024x1024 textures," meaning you could do a 512 diffuse, 512 normal, 512 shadow and 512 specular (equalling the same as 2 maps at 1024x1024). You could even do one 1024x1024, one 512x512, and two 256x256 maps. They don't have to be square either (1024x512 for example).

    Regarding the 3000 polys - again, from what I saw of previous tests, that's in triangles.

    Hope that helps! ^_^

    My math's not great by any means so correct me on this if I've completely messed it up - couldn't you fit 8 512x512 textures into 2 1024x1024 textures? So you could do 2x512x512 diffuse, spec, gloss and normals. Or for the second example, a 1024x1024, 2x512x512 and 8x 256x256?
  • Skillmister
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    Skillmister polycounter lvl 11
  • yannage
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    Ermergerrrrrrrd time to art things:0!
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