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why there are no modern polygonal modeling tools?

polycounter lvl 8
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JamesTKirk polycounter lvl 8
I mean polygon modeling workflow established roughly at the end of 90s. And since then for about 10 years we have been using same set of tools. Nothing changes.
Look at how sculpting evolves. With every release zbrush and 3d-coat get not just new tools but new ways of creating models. Sculpting apps started with simple surface push and pull tools and now they are complex environments for working with both freeform organic and relatively precise hard-surface models.
On the contrary polygon workflow hasn’t changed a bit. One can say it reached its pinnacle, but that’s not true. There is huge room for improvement. We even don’t have common robust Booleans and fillet/round bevel tools(they are possible with polygons, look at Softimage) There are few actually experimental modeling apps like SketchUp, Groboto and few others. But no major apps seems to be evolving in this area.
What are you guys thinking?

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