Hi everyone, My name is Phil Zhang. I am a game art student and this is my first time try to design a character from sketching to UDK ready... This project is not done yet, Please critique as harshly as you can to help me improve
![:) :)](https://polycount.com/plugins/emojiextender/emoji/twitter/smile.png)
Concept Sheet:
![final+presentation.jpg](http://3.bp.blogspot.com/-GpWGp6QK1lc/UDHl0R2R3jI/AAAAAAAABJ0/cEGNZ-Ynk3Y/s1600/final+presentation.jpg)
Zbrush model:
![mask+dude_zb-1.jpg](http://3.bp.blogspot.com/-4qpfLOk2law/UDHl1B1rysI/AAAAAAAABJ4/gGafur69Wq0/s1600/mask+dude_zb-1.jpg)
3D max Model(5000 poly)
![render+test.jpg](http://2.bp.blogspot.com/-W7x4GMb59tY/UDHl2DJeWRI/AAAAAAAABKI/NwLnL36BgLc/s1600/render+test.jpg)
Diffuse (rendered from zbrush and then handpaint on top)
![Object005DiffuseMap.jpg](http://3.bp.blogspot.com/-VyuDvusFUck/UDHlx9z-rDI/AAAAAAAABJo/ykdaVWXNqHo/s1600/Object005DiffuseMap.jpg)
Replies
Groups of accessories separate from the organic model, then put a gray material on him and use a black color for his wire frame bigger images of him in rotation at 45 degree angles about 4 times should be good.
I like the concept art.
something like this?
Are you planning on adding a specular map?
Btw I have refined the feet texture~